Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Two Dozen Nasty DM Tricks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jefe Bergenstein" data-source="post: 4680170" data-attributes="member: 31506"><p>Further proof you just expect your players to be telepathic. "Guess what I'm thinking" stopped being a fun gaming style back in junior high. Do you also require your players to tell you how exactly they summon forth mystical energies from some bat poo to cast fireball?</p><p> </p><p>You may as well just point at your players and assign some damage or equipment loss. You still get to deal your petty damage, but at least it saves game time from trying to guess whether or not someone should turn a door knob a half turn or a full turn, or whether or not looking under a rug will trigger a glyph of warding, or whether or not the lever was smeared with a special ontact poison that immediately travels up ropes. </p><p> </p><p>The Grimtooth books always struck me as designed for DM's who didnt have enough wit to figure out that A) it wasnt particularly hard to make the players "lose" and B) that's not really the point of being the DM. </p><p> </p><p>In my opinion, if a trap isnt sprung, it may as well have never existed. Random squares of dungeon shouldn't have pit traps in them. Chests shouldn't have a permanent "sticks to snakes" so anyone prodding them open ends up holding a cobra. Doors shouldn't have the world's tiniest banshee imprisoned in them, so anyone listening would get an earful of "save or die". </p><p> </p><p>I greatly prefer the rube goldberg style machine traps, encounter traps, etc. Players should want to trigger them for the fun of getting out. Zinger traps are just lame.</p><p> </p><p>I find it amusing that the old guard so often pisses and monas about a loss of wonder, while at the same time guiding a style of play that rewards an anal retentive standard operating procedure for opening doors and where no one would dream of putting on a magic belt in the middle of a dungeon without first slugging down a wine, owl feathers and pearl-tini, lest their junk fall off.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 4680170, member: 31506"] Further proof you just expect your players to be telepathic. "Guess what I'm thinking" stopped being a fun gaming style back in junior high. Do you also require your players to tell you how exactly they summon forth mystical energies from some bat poo to cast fireball? You may as well just point at your players and assign some damage or equipment loss. You still get to deal your petty damage, but at least it saves game time from trying to guess whether or not someone should turn a door knob a half turn or a full turn, or whether or not looking under a rug will trigger a glyph of warding, or whether or not the lever was smeared with a special ontact poison that immediately travels up ropes. The Grimtooth books always struck me as designed for DM's who didnt have enough wit to figure out that A) it wasnt particularly hard to make the players "lose" and B) that's not really the point of being the DM. In my opinion, if a trap isnt sprung, it may as well have never existed. Random squares of dungeon shouldn't have pit traps in them. Chests shouldn't have a permanent "sticks to snakes" so anyone prodding them open ends up holding a cobra. Doors shouldn't have the world's tiniest banshee imprisoned in them, so anyone listening would get an earful of "save or die". I greatly prefer the rube goldberg style machine traps, encounter traps, etc. Players should want to trigger them for the fun of getting out. Zinger traps are just lame. I find it amusing that the old guard so often pisses and monas about a loss of wonder, while at the same time guiding a style of play that rewards an anal retentive standard operating procedure for opening doors and where no one would dream of putting on a magic belt in the middle of a dungeon without first slugging down a wine, owl feathers and pearl-tini, lest their junk fall off. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Two Dozen Nasty DM Tricks
Top