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Two Dozen Nasty DM Tricks
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<blockquote data-quote="merelycompetent" data-source="post: 4681036" data-attributes="member: 33830"><p>But... if you don't find the rust monsters, how are you going to get the 50,000gp diamond out of the metal ball in the circular tilting rolling doom room?</p><p></p><p>More seriously, I agree. If the trap/trick relies on the DM playing nit-picky word games, then it won't be much fun. A general, "I check the item over, inside and out. Do I find anything unusual?" should reveal the rust monster(s). After the first experience with contact poison, the search should change to: "I put on my thick leather gloves and have a Neutralize Poison scroll/potion/spellcaster handy. I carefully check the item over inside and out. Do I find anything unusual? Is there any strange residue on my gloves?" A cooperative DM may even prompt with a, "Do you want to put some gloves on first to protect your hands?", for new players.</p><p></p><p>I must get some sleep now. Good gaming!</p></blockquote><p></p>
[QUOTE="merelycompetent, post: 4681036, member: 33830"] But... if you don't find the rust monsters, how are you going to get the 50,000gp diamond out of the metal ball in the circular tilting rolling doom room? More seriously, I agree. If the trap/trick relies on the DM playing nit-picky word games, then it won't be much fun. A general, "I check the item over, inside and out. Do I find anything unusual?" should reveal the rust monster(s). After the first experience with contact poison, the search should change to: "I put on my thick leather gloves and have a Neutralize Poison scroll/potion/spellcaster handy. I carefully check the item over inside and out. Do I find anything unusual? Is there any strange residue on my gloves?" A cooperative DM may even prompt with a, "Do you want to put some gloves on first to protect your hands?", for new players. I must get some sleep now. Good gaming! [/QUOTE]
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