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Two Dozen Nasty DM Tricks
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<blockquote data-quote="Orius" data-source="post: 4686474" data-attributes="member: 8863"><p>So....are you saying that Lucas is a RBDM then? Or maybe Spielberg? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Actually, I'd say it's a matter of Raiders and D&D drawing from similar sources here, the old pulps which had old tombs and ruins filled with nasty deadly traps, just because.</p><p></p><p>I think in D&D it ended up at the level of "prod every freakin' square inch of the dungeon", because that's how Gary and his group played in the early days and it shaped the early game. </p><p></p><p></p><p></p><p>In that case, the player got what he deserved. The player left that one wide open for the DM. I'm a fan of <em>wish</em> perversion myself. It's ok if you make a wish that falls in the normal guidelines of the spell, stuff like spell duplication or other very specific effects. But when you get creative, that's when the perversions come in, and it really should be proportional to how careless or greedy the wish is. <em>Wish</em> has the power to alter reality itself, so it shouldn't be used lightly. Besides, <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BeCarefulWhatYouWishFor" target="_blank">being careful what you wish for</a> is an moral used in so much classic mythology and the like anyway, so <em>wish</em> should be a potentially dangerous spell to use.</p><p></p><p>I also feel like presenting to the thread the Ultimate Rat Bastard DM Nonsense Bull<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Room. I didn't come up with the original conception, but I'm (over)embellishing it. Also, I have no idea how recently some of the components were updated in the rules. Newest official version I have of everything is 2e (I know two of them were in the 3e MM).</p><p></p><p>There is a 20' x 20' room. But it's not acutally a room. The ceiling is a lurker above. The floor is a trapper. The walls are eight stunjellies. In the room there is a coatrack with two cloaks which is actually a mimic and two cloakers, a weapon rack with three sword which is actually another mimic and three xavers, and finally there is a chest which you guessed it, is a third mimic. Or better yet, it's an ordinary chest which self-destructs if it takes a single point of damage, rendering the very valuable treasure with worthless, but leaving enough intact so the players can tell what it was from the remains. Also, the door to the room is a mimic as well.</p></blockquote><p></p>
[QUOTE="Orius, post: 4686474, member: 8863"] So....are you saying that Lucas is a RBDM then? Or maybe Spielberg? ;) Actually, I'd say it's a matter of Raiders and D&D drawing from similar sources here, the old pulps which had old tombs and ruins filled with nasty deadly traps, just because. I think in D&D it ended up at the level of "prod every freakin' square inch of the dungeon", because that's how Gary and his group played in the early days and it shaped the early game. In that case, the player got what he deserved. The player left that one wide open for the DM. I'm a fan of [i]wish[/i] perversion myself. It's ok if you make a wish that falls in the normal guidelines of the spell, stuff like spell duplication or other very specific effects. But when you get creative, that's when the perversions come in, and it really should be proportional to how careless or greedy the wish is. [i]Wish[/i] has the power to alter reality itself, so it shouldn't be used lightly. Besides, [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/BeCarefulWhatYouWishFor]being careful what you wish for[/url] is an moral used in so much classic mythology and the like anyway, so [i]wish[/i] should be a potentially dangerous spell to use. I also feel like presenting to the thread the Ultimate Rat Bastard DM Nonsense Bull:):):):) Room. I didn't come up with the original conception, but I'm (over)embellishing it. Also, I have no idea how recently some of the components were updated in the rules. Newest official version I have of everything is 2e (I know two of them were in the 3e MM). There is a 20' x 20' room. But it's not acutally a room. The ceiling is a lurker above. The floor is a trapper. The walls are eight stunjellies. In the room there is a coatrack with two cloaks which is actually a mimic and two cloakers, a weapon rack with three sword which is actually another mimic and three xavers, and finally there is a chest which you guessed it, is a third mimic. Or better yet, it's an ordinary chest which self-destructs if it takes a single point of damage, rendering the very valuable treasure with worthless, but leaving enough intact so the players can tell what it was from the remains. Also, the door to the room is a mimic as well. [/QUOTE]
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