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General Tabletop Discussion
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Two encounters at once: what would you do?
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<blockquote data-quote="Baumi" data-source="post: 6335416" data-attributes="member: 2569"><p>Things like this can happen all the time and Players are often to stubborn to flee or surrender. So don't feel bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Anyway, since the Kobolds have the upper hand, let them start to be cocky and instead of making coordinated attacks, let them mock the Warlord and do stupid things like letting the Warlord attack first, only one Enemy per round attacks and stuff like that. With some luck and good tactics the Warlord might actually survive to tell the tale (and that would be an epic tale)!</p><p></p><p>Also the Kobolds can just take the Characters Hostage, for ransom or for lunch. Which give the Heroes another chance to escape and take revenge (a very classical Story). Also Kobolds love their traps, maybee the put them all in a Villanous Death Trap where they could NEVER escape (think James Bond, with Lasers, Sharks and Stuff).</p><p></p><p>Or maybe the Kobolds see the Value in the Heroes and they let them live if they do something for them...</p><p></p><p>Another option would be to kill them all, but play the rest of the Session in the Afterlife, where they can fight for their rebirth. Or a Necromancer ressurect them a hundred years later to become his minions or to gain knowledge of their time, but he botches his spell and the Heroes become alive.</p><p></p><p>Just think outside the typical Kill Kill Kill mentality that most Monsters seem to have. Kobolds are far to clever to let such a rare victory end so quickly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Baumi, post: 6335416, member: 2569"] Things like this can happen all the time and Players are often to stubborn to flee or surrender. So don't feel bad. :P Anyway, since the Kobolds have the upper hand, let them start to be cocky and instead of making coordinated attacks, let them mock the Warlord and do stupid things like letting the Warlord attack first, only one Enemy per round attacks and stuff like that. With some luck and good tactics the Warlord might actually survive to tell the tale (and that would be an epic tale)! Also the Kobolds can just take the Characters Hostage, for ransom or for lunch. Which give the Heroes another chance to escape and take revenge (a very classical Story). Also Kobolds love their traps, maybee the put them all in a Villanous Death Trap where they could NEVER escape (think James Bond, with Lasers, Sharks and Stuff). Or maybe the Kobolds see the Value in the Heroes and they let them live if they do something for them... Another option would be to kill them all, but play the rest of the Session in the Afterlife, where they can fight for their rebirth. Or a Necromancer ressurect them a hundred years later to become his minions or to gain knowledge of their time, but he botches his spell and the Heroes become alive. Just think outside the typical Kill Kill Kill mentality that most Monsters seem to have. Kobolds are far to clever to let such a rare victory end so quickly. :) [/QUOTE]
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