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General Tabletop Discussion
*Dungeons & Dragons
Two encounters at once: what would you do?
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<blockquote data-quote="evileeyore" data-source="post: 6335753" data-attributes="member: 1768"><p>No. Forcing them to play through it is though.</p><p></p><p>"Railroad" is a term that gets a bad wrap. It boils down to this, if your players are making train sounds and comments like "Hey, a station, we hope the line stops here long enough for us step out and stretch our legs"... then you are "doing it wrong". If the players are having fun and no one cares that they are being funneled towards specific enemies, encounters, or plots, then you are "doing it right".</p><p></p><p>Some players prefer the DM to let them run wild and set their own agendas and such, and some players really want a train to get on.</p><p></p><p>Figuring out your group is half the battle.</p><p></p><p></p><p></p><p>If the players aren't crying about their suspension of disbelief in the Elf Guy With Magic Game, then don't sweat the laws of physics. Straight up, it'll be okay.</p><p></p><p></p><p>This is an entirely valid concern.</p><p></p><p>I handle it thusly: Do I think it's a Moment Of Cool? Do the players seem to be okay with the generall flow of the Moments Of Cool so far? If both answers are 'yes' then the players get away whatever it is they are trying.</p><p></p><p>If players start grousing later about "overpowered cheese" than it's time to have a group confab and figure out where the problems are and start tamping them back down. It's okay if stuff gets slightly out of hand for a bit as long as when it becomes a problem, you talk it over with the players and work out a solution going forward.</p><p></p><p></p><p></p><p>No one became an awesome DM overnight.</p><p><span style="font-size: 9px">Except of course for everyone who now comes in and claims such.</span></p></blockquote><p></p>
[QUOTE="evileeyore, post: 6335753, member: 1768"] No. Forcing them to play through it is though. "Railroad" is a term that gets a bad wrap. It boils down to this, if your players are making train sounds and comments like "Hey, a station, we hope the line stops here long enough for us step out and stretch our legs"... then you are "doing it wrong". If the players are having fun and no one cares that they are being funneled towards specific enemies, encounters, or plots, then you are "doing it right". Some players prefer the DM to let them run wild and set their own agendas and such, and some players really want a train to get on. Figuring out your group is half the battle. If the players aren't crying about their suspension of disbelief in the Elf Guy With Magic Game, then don't sweat the laws of physics. Straight up, it'll be okay. This is an entirely valid concern. I handle it thusly: Do I think it's a Moment Of Cool? Do the players seem to be okay with the generall flow of the Moments Of Cool so far? If both answers are 'yes' then the players get away whatever it is they are trying. If players start grousing later about "overpowered cheese" than it's time to have a group confab and figure out where the problems are and start tamping them back down. It's okay if stuff gets slightly out of hand for a bit as long as when it becomes a problem, you talk it over with the players and work out a solution going forward. No one became an awesome DM overnight. [SIZE=1]Except of course for everyone who now comes in and claims such.[/SIZE] [/QUOTE]
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Two encounters at once: what would you do?
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