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Two Example Skill Challenges
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<blockquote data-quote="hbarsquared" data-source="post: 4191726" data-attributes="member: 4550"><p>Imaro, you are correct. It is absolutely true, that in some situations there is no reason to <em>not</em> have a particular character "roll all the checks." If the rogue is the only one with training in Thievery, with the highest bonus to that skill, going up against an open lock, why not have the rogue be the only one to roll the check, if the other characters are more likely to result in failures (in comparison to said rogue)?</p><p></p><p>Here is my response:</p><p></p><p>1) Go ahead and have the rogue roll all the checks. Or even just consolidate it into one check. <em>Why not?</em> Part of the beauty of 4E's Skill Challenge system is that <em>it still allows for 3.x-style skill checks.</em> If the party doesn't want to deal with a challenge, there is nothing that prevents the rogue from rolling one Thievery check against a static DC.</p><p></p><p>2) The system is in place for players that <em>want</em> to play. The designers determined that, overall, having the rogue roll one Thievery check to open the door is boring. Having all the players participate, each rolling checks according to their characters, is more fun. Sure, the probabilities might be lower by having all the characters participate in a skill challenge, but <em>it's more fun.</em></p><p></p><p>3) The penalties for failure are dramatically reduced, anyway, to allow the players to have more fun with a challenge. Consolidation of skills, more "trained skills," 1/2-level modifiers, stacking effects... All this has helped to create a system where having one character with the highest skill modifier to the single applicable skill <em>will rarely, <strong>if ever,</strong> happen.</em></p><p></p><p>Hope I made sense. That's why the Skill Challenge system works so well.</p><p></p><p><strong>Oh, and Delgar -</strong> You are = You're != Your</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 4191726, member: 4550"] Imaro, you are correct. It is absolutely true, that in some situations there is no reason to [i]not[/i] have a particular character "roll all the checks." If the rogue is the only one with training in Thievery, with the highest bonus to that skill, going up against an open lock, why not have the rogue be the only one to roll the check, if the other characters are more likely to result in failures (in comparison to said rogue)? Here is my response: 1) Go ahead and have the rogue roll all the checks. Or even just consolidate it into one check. [i]Why not?[/i] Part of the beauty of 4E's Skill Challenge system is that [i]it still allows for 3.x-style skill checks.[/i] If the party doesn't want to deal with a challenge, there is nothing that prevents the rogue from rolling one Thievery check against a static DC. 2) The system is in place for players that [i]want[/i] to play. The designers determined that, overall, having the rogue roll one Thievery check to open the door is boring. Having all the players participate, each rolling checks according to their characters, is more fun. Sure, the probabilities might be lower by having all the characters participate in a skill challenge, but [i]it's more fun.[/i] 3) The penalties for failure are dramatically reduced, anyway, to allow the players to have more fun with a challenge. Consolidation of skills, more "trained skills," 1/2-level modifiers, stacking effects... All this has helped to create a system where having one character with the highest skill modifier to the single applicable skill [i]will rarely, [b]if ever,[/b] happen.[/i] Hope I made sense. That's why the Skill Challenge system works so well. [b]Oh, and Delgar -[/b] You are = You're != Your [/QUOTE]
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