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General Tabletop Discussion
*Pathfinder & Starfinder
Two Example Skill Challenges
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<blockquote data-quote="ryryguy" data-source="post: 4191801" data-attributes="member: 64945"><p>Well, I love the idea of not having fixed skills that are the only ones useful for a particular challenge, and allowing the players to get creative. I'm just not understanding how some aspects of the mechanics actually support this.</p><p></p><p>In a skill challenge, is it the case that you <em>must</em> have multiple characters applying multiple skills? I get that it is an option; I get that it is more fun for everyone to participate rather than "stand back and watch the rogue". But if it works like X successes and you win, Y failures and you lose, <em>and</em> the characters have unequal chance of success, <em>and</em> there is no external time pressure, then the mechanics are pushing you towards using only the highest chance of success skills. If this means one skill used over and over (and that is allowed), that will give you the best chance. </p><p></p><p>(Maybe all those "ands" don't hold, but it's not clear... one poster has said go ahead and apply a flat time condition to the crushing walls while another said no, it's just the accumulated failures that determine when the walls fully close...)</p><p></p><p>The example of the fighter pushing on the walls and failing actually making the situation <em>worse</em> than if he didn't try at all, seems telling.</p><p></p><p>Again, I'm not sure I fully understand all the aspects here. I'm looking forward to seeing the books and trying it at the table, and hopefully this will not be an issue.</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4191801, member: 64945"] Well, I love the idea of not having fixed skills that are the only ones useful for a particular challenge, and allowing the players to get creative. I'm just not understanding how some aspects of the mechanics actually support this. In a skill challenge, is it the case that you [I]must[/I] have multiple characters applying multiple skills? I get that it is an option; I get that it is more fun for everyone to participate rather than "stand back and watch the rogue". But if it works like X successes and you win, Y failures and you lose, [I]and[/I] the characters have unequal chance of success, [I]and[/I] there is no external time pressure, then the mechanics are pushing you towards using only the highest chance of success skills. If this means one skill used over and over (and that is allowed), that will give you the best chance. (Maybe all those "ands" don't hold, but it's not clear... one poster has said go ahead and apply a flat time condition to the crushing walls while another said no, it's just the accumulated failures that determine when the walls fully close...) The example of the fighter pushing on the walls and failing actually making the situation [I]worse[/I] than if he didn't try at all, seems telling. Again, I'm not sure I fully understand all the aspects here. I'm looking forward to seeing the books and trying it at the table, and hopefully this will not be an issue. [/QUOTE]
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Two Example Skill Challenges
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