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Two Example Skill Challenges
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<blockquote data-quote="Kraydak" data-source="post: 4192085" data-attributes="member: 12306"><p>Celebrim's point has been that Skill Challenges might sound like a good idea from afar, but the closer you look at the mechanic, the more problematic they appear. This is probably one of the reasons you aren't supposed to use them in situations where the results really matter (TPKs being possible): skill challenges are at best a good way to gloss over relatively unimportant events which might otherwise take up a lot of RL time (not an insignificant feat in and of itself, mind). Trying to introduce skill challenges that matter results in silliness where the speed of traps increases linearly with party size and other fun things (in pskought's example, the Warblade drawing a weapon *extra* fast counted as a success despite weapons being utterly irrelevant to the encounter in the first place).</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4192085, member: 12306"] Celebrim's point has been that Skill Challenges might sound like a good idea from afar, but the closer you look at the mechanic, the more problematic they appear. This is probably one of the reasons you aren't supposed to use them in situations where the results really matter (TPKs being possible): skill challenges are at best a good way to gloss over relatively unimportant events which might otherwise take up a lot of RL time (not an insignificant feat in and of itself, mind). Trying to introduce skill challenges that matter results in silliness where the speed of traps increases linearly with party size and other fun things (in pskought's example, the Warblade drawing a weapon *extra* fast counted as a success despite weapons being utterly irrelevant to the encounter in the first place). [/QUOTE]
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Two Example Skill Challenges
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