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*Pathfinder & Starfinder
Two Example Skill Challenges
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<blockquote data-quote="Celebrim" data-source="post: 4192140" data-attributes="member: 4937"><p>Well, in a nutshell, yes.</p><p></p><p>That and the fact that most people seem to be avoiding the potential pitfalls by defining 'skill challenge' in a very loose manner and fudging as necessary. If you are willing to be flexible about how many successes and failures solve or fail to solve the problem, if you are flexible about whether not doing something is the same as failure, if you are flexible about how you tally successes and failures, if you are willing to exclude skills according to what you feel is reasonable for the situation, design the challenges such that its nearly impossible to fail, deal with players who are playing nicely in the box, if you are willing to exclude alot of skill scenarios from the skill challenge system because they just don't fit, and if you are flexible about whether or not everyone in the party is contributing then sure you can avoid the nuttiness. But such assertions about how it works fine with a combination of DM judgment and house rules aren't necessarily convincing defences of the system as a system. After all that fudging, you are left with 'skill challenge' meaning little more than 'some skill checks might be rolled, probably more than once by more than one player'.</p><p></p><p>It's going to be interesting to see how the real system works in its write up and what it says, because I've seen alot of claims about the new system by fans - many of them contridictory.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4192140, member: 4937"] Well, in a nutshell, yes. That and the fact that most people seem to be avoiding the potential pitfalls by defining 'skill challenge' in a very loose manner and fudging as necessary. If you are willing to be flexible about how many successes and failures solve or fail to solve the problem, if you are flexible about whether not doing something is the same as failure, if you are flexible about how you tally successes and failures, if you are willing to exclude skills according to what you feel is reasonable for the situation, design the challenges such that its nearly impossible to fail, deal with players who are playing nicely in the box, if you are willing to exclude alot of skill scenarios from the skill challenge system because they just don't fit, and if you are flexible about whether or not everyone in the party is contributing then sure you can avoid the nuttiness. But such assertions about how it works fine with a combination of DM judgment and house rules aren't necessarily convincing defences of the system as a system. After all that fudging, you are left with 'skill challenge' meaning little more than 'some skill checks might be rolled, probably more than once by more than one player'. It's going to be interesting to see how the real system works in its write up and what it says, because I've seen alot of claims about the new system by fans - many of them contridictory. [/QUOTE]
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