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Two Example Skill Challenges
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<blockquote data-quote="2eBladeSinger" data-source="post: 4192470" data-attributes="member: 65432"><p>The OP scenarios (as well as any other HB challenges I’ve read so far) all seem to involve some combination of traps and combat. One thing many people are overlooking is that the combat system, perception and thievery skills all work very well, as is, to resolve trap and combat scenarios. It isn’t necessary to shoehorn these things into a new mechanic. I believe traps have their own challenge system that may or may not involve multiple dice. IMO, if a skill challenge is answerable by the use of one or two repeated skills, then it should probably just be resolved the old-fashioned way. No need to have the Warlord make a diplomacy check to get the door open. Skill Challenges should take a wider view. A scenario that really does involve, or could involve, multiple PCs using a wide variety of skills, perhaps over a longer period of time, is a skill challenge.</p><p></p><p>(e.g. The PCs need to find a cultist in town by the name of Tobin. It’s a 6/4 challenge. If the challenge is passed the PCs will find him in temple alone. If the challenge is failed, Tobin will get word and flee.)</p></blockquote><p></p>
[QUOTE="2eBladeSinger, post: 4192470, member: 65432"] The OP scenarios (as well as any other HB challenges I’ve read so far) all seem to involve some combination of traps and combat. One thing many people are overlooking is that the combat system, perception and thievery skills all work very well, as is, to resolve trap and combat scenarios. It isn’t necessary to shoehorn these things into a new mechanic. I believe traps have their own challenge system that may or may not involve multiple dice. IMO, if a skill challenge is answerable by the use of one or two repeated skills, then it should probably just be resolved the old-fashioned way. No need to have the Warlord make a diplomacy check to get the door open. Skill Challenges should take a wider view. A scenario that really does involve, or could involve, multiple PCs using a wide variety of skills, perhaps over a longer period of time, is a skill challenge. (e.g. The PCs need to find a cultist in town by the name of Tobin. It’s a 6/4 challenge. If the challenge is passed the PCs will find him in temple alone. If the challenge is failed, Tobin will get word and flee.) [/QUOTE]
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