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General Tabletop Discussion
*Pathfinder & Starfinder
Two Example Skill Challenges
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<blockquote data-quote="Just Another User" data-source="post: 4193334" data-attributes="member: 23516"><p>These are some good points, I think that as a rule of thumb if you can approach a challenge with a round-by.round approach maybe the old way are still better to handle it. Skill challenges on the other hand, being abstract, works better with more abstracted scenarios, for example there is a village that is on the route of an approaching goblin horde, you don't know how many time do you have but you must prepare the village defenses, this is a, IMHO, perfect situation to handle with a skill challenge, diplomacy to ask the help of near villages,temples, etc knowledge history to better setup the fortification based on what you know of previous goblin invasions, intimidation to "persuade" the commoner to help with the defenses rather than just run away, etc. </p><p>Skill challenges are at their best with scenarios that can be abstracted IMHO, (the escape from Sembia is another good example of that), else you can have some absurd situation, like the rogue that disable the trap with a succesful thievery check but the trap don't stop because you still don't have enough successes ("ok, people. time to roll some history checks if we want that trap to stop working")</p></blockquote><p></p>
[QUOTE="Just Another User, post: 4193334, member: 23516"] These are some good points, I think that as a rule of thumb if you can approach a challenge with a round-by.round approach maybe the old way are still better to handle it. Skill challenges on the other hand, being abstract, works better with more abstracted scenarios, for example there is a village that is on the route of an approaching goblin horde, you don't know how many time do you have but you must prepare the village defenses, this is a, IMHO, perfect situation to handle with a skill challenge, diplomacy to ask the help of near villages,temples, etc knowledge history to better setup the fortification based on what you know of previous goblin invasions, intimidation to "persuade" the commoner to help with the defenses rather than just run away, etc. Skill challenges are at their best with scenarios that can be abstracted IMHO, (the escape from Sembia is another good example of that), else you can have some absurd situation, like the rogue that disable the trap with a succesful thievery check but the trap don't stop because you still don't have enough successes ("ok, people. time to roll some history checks if we want that trap to stop working") [/QUOTE]
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Two Example Skill Challenges
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