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General Tabletop Discussion
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Two Example Skill Challenges
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<blockquote data-quote="Lacyon" data-source="post: 4193839" data-attributes="member: 63046"><p>There are several possible answers to this question. Possibly the most obvious is to ask the player <em>how</em> he uses Thievery to disarm the trap - and using his answer describe how he <em>makes progress</em> towards disarming the trap rather than eliminating the challenge all in one go. I'd do this if someone breaks out the Thievery skill early in the challenge.</p><p></p><p>Another possibility is to allow him to successfully disarm the trap, but introduce another complication (the PCs still need to escape from the room, for example), requiring additional successes to overcome. I'd use this option if someone breaks out Thievery when only a couple more successes are needed, and only if there's room for several more failures.</p><p></p><p>Yet another possibility is to simply allow the PCs to "win" early. I'd only personally only use this one if the PC came up with a particularly clever method of solving the problem, or maybe if the group is just getting bored with the challenge.</p><p></p><p>I'm sure others can come up with plenty more possibilities.</p></blockquote><p></p>
[QUOTE="Lacyon, post: 4193839, member: 63046"] There are several possible answers to this question. Possibly the most obvious is to ask the player [I]how[/I] he uses Thievery to disarm the trap - and using his answer describe how he [I]makes progress[/I] towards disarming the trap rather than eliminating the challenge all in one go. I'd do this if someone breaks out the Thievery skill early in the challenge. Another possibility is to allow him to successfully disarm the trap, but introduce another complication (the PCs still need to escape from the room, for example), requiring additional successes to overcome. I'd use this option if someone breaks out Thievery when only a couple more successes are needed, and only if there's room for several more failures. Yet another possibility is to simply allow the PCs to "win" early. I'd only personally only use this one if the PC came up with a particularly clever method of solving the problem, or maybe if the group is just getting bored with the challenge. I'm sure others can come up with plenty more possibilities. [/QUOTE]
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