Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two Example Skill Challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Just Another User" data-source="post: 4194637" data-attributes="member: 23516"><p>And my answer would be, "How could I know? I'm not a thief, my character is, an expert one, too. HE should know what to do."</p><p>Actually, I'm not even sure what do you mean with that.</p><p></p><p>And this would mean that the players will *never* use the most logical skill as first thing in any skill challenge. </p><p>"OK, the challenge is to open this door so first i'll make a perception, check, followed by an history check and then a knowledge dungeonering check" </p><p>"why not a thievery check?" </p><p>"What would be the point to do that?"</p><p></p><p>Extreme and silly example, I know, but do you see the problem? The situation become forced and counter-intuitive, it could be fun the first time, by the third player had developed a routine, first perception check, it is an easy free success (because, come on where perception would not apply?) then it depend on the situation, but history is another good "jolly" skill, or insight, then use the higher skills you have that have a modicum of sense in the situation, then, only as last resort, or to formally conclude the challenge the skill that actually would make sense to use.</p><p>These are situations where skill challenges don't work well, skill Challenges are for situations where there are multiple skills that can possibly be used, but with traps or locked doors 99 times out of 100 there is <strong>one</strong> skill that make sense to use.</p></blockquote><p></p>
[QUOTE="Just Another User, post: 4194637, member: 23516"] And my answer would be, "How could I know? I'm not a thief, my character is, an expert one, too. HE should know what to do." Actually, I'm not even sure what do you mean with that. And this would mean that the players will *never* use the most logical skill as first thing in any skill challenge. "OK, the challenge is to open this door so first i'll make a perception, check, followed by an history check and then a knowledge dungeonering check" "why not a thievery check?" "What would be the point to do that?" Extreme and silly example, I know, but do you see the problem? The situation become forced and counter-intuitive, it could be fun the first time, by the third player had developed a routine, first perception check, it is an easy free success (because, come on where perception would not apply?) then it depend on the situation, but history is another good "jolly" skill, or insight, then use the higher skills you have that have a modicum of sense in the situation, then, only as last resort, or to formally conclude the challenge the skill that actually would make sense to use. These are situations where skill challenges don't work well, skill Challenges are for situations where there are multiple skills that can possibly be used, but with traps or locked doors 99 times out of 100 there is [B]one[/B] skill that make sense to use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two Example Skill Challenges
Top