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General Tabletop Discussion
*Pathfinder & Starfinder
Two Example Skill Challenges
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<blockquote data-quote="Lacyon" data-source="post: 4194811" data-attributes="member: 63046"><p>Do you want to jam a spike into the floor to keep the walls from crushing in? Do start examining the trap itself for a weakness?</p><p></p><p>If all you want to do is say "I disable the trap" and get by with that, the skill challenge system is probably not for you.</p><p></p><p></p><p></p><p>Of course they would. It counts at least as much as any other skill.</p><p></p><p></p><p></p><p>The point of that would be to begin disabling the trap. Of course, if you'd prefer to make a history check, or a dungeoneering check, or a perception check instead, that's fine. Just describe what you're doing instead of saying "I roll X".</p><p></p><p></p><p></p><p>Perception would not apply whenever it's inappropriate. Attempting to use perception in Escape from Sembia, for example, would take some explanation rather than just "I roll perception".</p><p></p><p></p><p></p><p>Indeed. You are expected to use the skills your character is good at in resolving a skill challenge. Feature. Not all of them will always be applicable to the current skill challenge without some major creativity. Also feature.</p><p></p><p></p><p></p><p>While there are instances where skill challenges are inappropriate (such as simple locked doors), the crushing walls trap is a fine place for a skill challenge - nobody says you need to disarm the trap, you just have to get out of the room without dying. That being the case, Thievery is only one of many possible ways to resolve the situation and manifestly not "the <em>one</em> skill that makes sense to use".</p></blockquote><p></p>
[QUOTE="Lacyon, post: 4194811, member: 63046"] Do you want to jam a spike into the floor to keep the walls from crushing in? Do start examining the trap itself for a weakness? If all you want to do is say "I disable the trap" and get by with that, the skill challenge system is probably not for you. Of course they would. It counts at least as much as any other skill. The point of that would be to begin disabling the trap. Of course, if you'd prefer to make a history check, or a dungeoneering check, or a perception check instead, that's fine. Just describe what you're doing instead of saying "I roll X". Perception would not apply whenever it's inappropriate. Attempting to use perception in Escape from Sembia, for example, would take some explanation rather than just "I roll perception". Indeed. You are expected to use the skills your character is good at in resolving a skill challenge. Feature. Not all of them will always be applicable to the current skill challenge without some major creativity. Also feature. While there are instances where skill challenges are inappropriate (such as simple locked doors), the crushing walls trap is a fine place for a skill challenge - nobody says you need to disarm the trap, you just have to get out of the room without dying. That being the case, Thievery is only one of many possible ways to resolve the situation and manifestly not "the [I]one[/I] skill that makes sense to use". [/QUOTE]
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Two Example Skill Challenges
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