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Two Example Skill Challenges
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<blockquote data-quote="hbarsquared" data-source="post: 4205413" data-attributes="member: 4550"><p>Or not even playing D&D at all, and having a group of friends making up stories in their living room. The point is, if your entire goal is simply to tell a story, you don't need D&D <em>at all</em>, any edition. The goal of D&D is to tell a story <em>via a framework with dice rolls.</em> 3E was the first real attempt to do so outside of combat. 4E actually does it well.</p><p></p><p></p><p>The rules did forbid multiple uses of certain skills.</p><p></p><p></p><p>Sure, but I don't see everyone participating. I see the one +53 Diplomacy character rolling five times.</p><p></p><p></p><p>Same thing. The rogue with the highest skill modifier rolls Open Lock 3 (or more) times.</p><p></p><p></p><p>Yes, you narrate the whole thing instead of rolling. That's fine, but not D&D. The point is that the 4E skill system interacts with <u>all players</u> on a <em>mechanical basis</em> where 3E and previous editions did not.</p><p></p><p></p><p>And neither am I saying that. I would hazard that some differences between a "game" and a "story" are (1) a random element, and (2) codified turns. If you all want to sit around a table narrating a skill challenge, fine. It's not D&D, it's not a game: it's telling a story. D&D <strong>is</strong> a game, for which I appreciate a mechanical system that does not <em>solely</em> depend on DM fiat, just as I appreciate a mechanical system for combat (since D&D has existed) that does not depend solely on DM fiat.</p><p></p><p></p><p>What is the code for the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> icon?!?!</p><p></p><p></p><p>...exactly. A couple lines in the DMG saying only to the effect, "You can give XP if you want as a story reward" doesn't cut it. "Matching a story award to the difficulty" is intrinsically more helpful.</p><p></p><p></p><p>Also (partially) true: part of the reason why I like the 4E skill challenge system is how it sork with the rest of the 4E mechanic.</p><p></p><p></p><p>Only if you are pretending to use "rules" as the basis for non-combat encounters.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 4205413, member: 4550"] Or not even playing D&D at all, and having a group of friends making up stories in their living room. The point is, if your entire goal is simply to tell a story, you don't need D&D [i]at all[/i], any edition. The goal of D&D is to tell a story [i]via a framework with dice rolls.[/i] 3E was the first real attempt to do so outside of combat. 4E actually does it well. The rules did forbid multiple uses of certain skills. Sure, but I don't see everyone participating. I see the one +53 Diplomacy character rolling five times. Same thing. The rogue with the highest skill modifier rolls Open Lock 3 (or more) times. Yes, you narrate the whole thing instead of rolling. That's fine, but not D&D. The point is that the 4E skill system interacts with [u]all players[/u] on a [i]mechanical basis[/i] where 3E and previous editions did not. And neither am I saying that. I would hazard that some differences between a "game" and a "story" are (1) a random element, and (2) codified turns. If you all want to sit around a table narrating a skill challenge, fine. It's not D&D, it's not a game: it's telling a story. D&D [b]is[/b] a game, for which I appreciate a mechanical system that does not [i]solely[/i] depend on DM fiat, just as I appreciate a mechanical system for combat (since D&D has existed) that does not depend solely on DM fiat. What is the code for the :rolleyes: icon?!?! ...exactly. A couple lines in the DMG saying only to the effect, "You can give XP if you want as a story reward" doesn't cut it. "Matching a story award to the difficulty" is intrinsically more helpful. Also (partially) true: part of the reason why I like the 4E skill challenge system is how it sork with the rest of the 4E mechanic. Only if you are pretending to use "rules" as the basis for non-combat encounters. [/QUOTE]
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