Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two extra skill points per level (and character backgrounds)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 2401721" data-attributes="member: 14506"><p>I agree with what you are doing.</p><p></p><p>I personally feel the skill system falls flat. Here is one argument:</p><p></p><p>The game is based on four encounters a day and thirteen encounters before you go up a level. In my game it never works out like this but follow me on this. </p><p></p><p>So, that means that every 3 1/4 days a character goes up a level. They gain skills every 3 1/4 days. Characters start with 4/23rds of their potential skill points and over the course of their other nineteen levels they gain the rest.</p><p></p><p>I have run campaigns that the characters go into a module/dungeon and come out three levels higher easy. Now where did they get all that extra training? While they are in there? </p><p></p><p>I think that it should not be 4/23rds of your potential. I think it should be a much higher percentage for a starting character. Then gain (percentage wise) few skill points as you go up. </p><p></p><p>How about adding 10 to the starting skill ranks so you begin with 14/33rds of your skill points. I think 2 per level would be fine then.</p><p></p><p>Or you could scrap the whole system and use my skill system that I am very happy with. It is here: <a href="http://www.enworld.org/showthread.php?t=138310" target="_blank">http://www.enworld.org/showthread.php?t=138310</a></p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2401721, member: 14506"] I agree with what you are doing. I personally feel the skill system falls flat. Here is one argument: The game is based on four encounters a day and thirteen encounters before you go up a level. In my game it never works out like this but follow me on this. So, that means that every 3 1/4 days a character goes up a level. They gain skills every 3 1/4 days. Characters start with 4/23rds of their potential skill points and over the course of their other nineteen levels they gain the rest. I have run campaigns that the characters go into a module/dungeon and come out three levels higher easy. Now where did they get all that extra training? While they are in there? I think that it should not be 4/23rds of your potential. I think it should be a much higher percentage for a starting character. Then gain (percentage wise) few skill points as you go up. How about adding 10 to the starting skill ranks so you begin with 14/33rds of your skill points. I think 2 per level would be fine then. Or you could scrap the whole system and use my skill system that I am very happy with. It is here: [url]http://www.enworld.org/showthread.php?t=138310[/url] Good luck! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two extra skill points per level (and character backgrounds)
Top