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General Tabletop Discussion
*Pathfinder & Starfinder
Two extra skill points per level (and character backgrounds)
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2403494" data-attributes="member: 9952"><p>4 'minor' problems stemming from 1 change would send alarm bells ringing in my world. 5 ranks in spot is either a heavy investment in crossclass which will be of little use versus an appropriate challenge; or if in a newly allowed 'class skill' it would tread on the other various class niches. I've only once seen such a fighter build & you're right it is boring. A less dungeoncentric game if mentioned at the start (I'm assuming noone is suggesting a rule change post character generation) will allow the players to choose more skill heavy characters anyway.</p><p></p><p>Do not underestimate the strong desire for players to choose a combat heavy character, even if the roleplaying is 75% to combat 25%; that is what 3/4 of my players have chosen regardless. Without guidelines these extra skill points would be sunk into UMD, cc Spot & Listen, maybe a social skill like Gather info.</p><p></p><p>I think part of this topic is a seeming unwillingness to mainly accept a skill that is not max ranked, and the more minor issue of putting ranks in a cross class skill.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2403494, member: 9952"] 4 'minor' problems stemming from 1 change would send alarm bells ringing in my world. 5 ranks in spot is either a heavy investment in crossclass which will be of little use versus an appropriate challenge; or if in a newly allowed 'class skill' it would tread on the other various class niches. I've only once seen such a fighter build & you're right it is boring. A less dungeoncentric game if mentioned at the start (I'm assuming noone is suggesting a rule change post character generation) will allow the players to choose more skill heavy characters anyway. Do not underestimate the strong desire for players to choose a combat heavy character, even if the roleplaying is 75% to combat 25%; that is what 3/4 of my players have chosen regardless. Without guidelines these extra skill points would be sunk into UMD, cc Spot & Listen, maybe a social skill like Gather info. I think part of this topic is a seeming unwillingness to mainly accept a skill that is not max ranked, and the more minor issue of putting ranks in a cross class skill. [/QUOTE]
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Community
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Two extra skill points per level (and character backgrounds)
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