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General Tabletop Discussion
*Pathfinder & Starfinder
Two extra skill points per level (and character backgrounds)
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<blockquote data-quote="Campbell" data-source="post: 2405178" data-attributes="member: 16586"><p>I use a similar house rule along side of reducing the cost for cross class skill ranks down to one while maintaing the level cap. However, when you multiclass into a different class you only gain one additional class skill that you did not previously possess. It has worked out wonderfully. In general there is greater customization without diluting concept through needless multiclassing.</p><p></p><p>The various classes have been impacted as fallows</p><p></p><ul> <li data-xf-list-type="ul">Barbarian: The skill advantage Barbarians possessed over fighters, while slightly marginalized has never really been an important balancing feature between the two classes in any game I have run. Barbarians still possess an advantage in class skills that is significant.</li> <li data-xf-list-type="ul">Bard: The bard is impacted the most heavily of all classes, but I never really saw many bards anyway. I don't really care for the archetype anyway. I view this is a positive.</li> <li data-xf-list-type="ul">Cleric: I see more distinctive priests that have a skillset that reflects their religious practices. This class really didn't need a boost, but their overall power level hasn't increased by much.</li> <li data-xf-list-type="ul">Druid: Still remains slightly more powerful than an equivalent level Cleric, but not by as much. An improvement.</li> <li data-xf-list-type="ul">Fighter: Fewer frustrated players that want to go for an archetype that should be covered by the fighter class. Less multiclassing occurs. Players get to play the type of Fighter that they want to play.</li> <li data-xf-list-type="ul">Paladin: Absolutely a positive. They know possess enough skill points to accurately deal with the demands of their social position.</li> <li data-xf-list-type="ul">Ranger: A Ranger's special abilities are relatively on par with a fighter of equivalent level. Absolutely no problem.</li> <li data-xf-list-type="ul">Rogue: While changes slightly marginalize the rogue, rogues maintain a healthy level of ability, and their host of class skills really seperate the wheat from the chaff. Rogues built for combat still have as much of an effect as fighters on the battlefield, as long as they play to their strengths. As an added benefit I don't see people multiclassing to rogue to pick up Diplomacy or Spot nearly as much. </li> <li data-xf-list-type="ul">Sorcerer: This class needed the boost my house rules provide. Changes helped to offset the power differential I have noticed between wizards and sorcerers.</li> <li data-xf-list-type="ul">Wizard: See above.</li> </ul></blockquote><p></p>
[QUOTE="Campbell, post: 2405178, member: 16586"] I use a similar house rule along side of reducing the cost for cross class skill ranks down to one while maintaing the level cap. However, when you multiclass into a different class you only gain one additional class skill that you did not previously possess. It has worked out wonderfully. In general there is greater customization without diluting concept through needless multiclassing. The various classes have been impacted as fallows [list] [*]Barbarian: The skill advantage Barbarians possessed over fighters, while slightly marginalized has never really been an important balancing feature between the two classes in any game I have run. Barbarians still possess an advantage in class skills that is significant. [*]Bard: The bard is impacted the most heavily of all classes, but I never really saw many bards anyway. I don't really care for the archetype anyway. I view this is a positive. [*]Cleric: I see more distinctive priests that have a skillset that reflects their religious practices. This class really didn't need a boost, but their overall power level hasn't increased by much. [*]Druid: Still remains slightly more powerful than an equivalent level Cleric, but not by as much. An improvement. [*]Fighter: Fewer frustrated players that want to go for an archetype that should be covered by the fighter class. Less multiclassing occurs. Players get to play the type of Fighter that they want to play. [*]Paladin: Absolutely a positive. They know possess enough skill points to accurately deal with the demands of their social position. [*]Ranger: A Ranger's special abilities are relatively on par with a fighter of equivalent level. Absolutely no problem. [*]Rogue: While changes slightly marginalize the rogue, rogues maintain a healthy level of ability, and their host of class skills really seperate the wheat from the chaff. Rogues built for combat still have as much of an effect as fighters on the battlefield, as long as they play to their strengths. As an added benefit I don't see people multiclassing to rogue to pick up Diplomacy or Spot nearly as much. [*]Sorcerer: This class needed the boost my house rules provide. Changes helped to offset the power differential I have noticed between wizards and sorcerers. [*]Wizard: See above. [/list] [/QUOTE]
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Two extra skill points per level (and character backgrounds)
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