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Two game concepts that survive everywhere but D&D...
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<blockquote data-quote="Stormonu" data-source="post: 5206279" data-attributes="member: 52734"><p>Action points fill this role in 4E, to a degree (there are paragon powers that act as stunts as well as the base use of action points).</p><p></p><p>People have been using critical location hits since early 1E; the early Dragon magazine had a rather vicious and detailed critical hit system, and there have been many others that have cropped up in official, but always optional, books. </p><p></p><p>I think there are two reasons it's never made it into the base rules - the first being the extra bookkeeping it adds (mostly that the DM has to track on monsters, as if he/she weren't tracking enough already) and the second being the save-or-suck sort of (permanent) effects they tend to apply to characters. </p><p></p><p>I imagine a good number of players would rather retire/kill a character who permanently loses a limb and suffers a mechanical penalty and start a new one than continue with such a flawed character. While I've seen a number of players create such flawed characters at the <em>start</em> of a game, usually they do so because its simply a colorful narration with little/no game effect, or they've garnered some other bonus/advantage by starting thusly maimed.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5206279, member: 52734"] Action points fill this role in 4E, to a degree (there are paragon powers that act as stunts as well as the base use of action points). People have been using critical location hits since early 1E; the early Dragon magazine had a rather vicious and detailed critical hit system, and there have been many others that have cropped up in official, but always optional, books. I think there are two reasons it's never made it into the base rules - the first being the extra bookkeeping it adds (mostly that the DM has to track on monsters, as if he/she weren't tracking enough already) and the second being the save-or-suck sort of (permanent) effects they tend to apply to characters. I imagine a good number of players would rather retire/kill a character who permanently loses a limb and suffers a mechanical penalty and start a new one than continue with such a flawed character. While I've seen a number of players create such flawed characters at the [I]start[/I] of a game, usually they do so because its simply a colorful narration with little/no game effect, or they've garnered some other bonus/advantage by starting thusly maimed. [/QUOTE]
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