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Two gun questions and an alien weapon
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<blockquote data-quote="JoelF" data-source="post: 577561" data-attributes="member: 8829"><p>As for a gun shooting through cover, another option would be to just apply the gun's damage to the cover. Subtract hardness from the damage done, then apply to the hp of the cover. Any remaining damage is done to the intended target. This works just like the rules for shooting a passenger through a window of a vehicle. For instance, if someone's hiding behind a door as in your example, you can say the door is wood, with a hardness of 5, and is 1 inch thick, giving it 10 hit points. If an attacker is using a Browning BPS 10-gauge shotgun and does 2d10 damage - lets say average for 11; this would do 6 damage to the door. If on a second attack, he maxes out damage and does 20 damage, 15 goes to the door after hardness, 4 more finishes off the door's hit points, and the remiaing 11 hits the character taking cover. Taking cover also has the advantage that it blocks critical hits, since objects are immune to crits. If an attack goes through cover, any critical hit on a shot that destroys cover would be wasted and only normal damage could get through.</p><p></p><p>I'd limit shooting through cover like this to weapons that did balistic damage (or energy damage of some sorts if you're using high tech/alien weapons), but not allow common projectiles (arrows, etc.) or melee weapons from hitting the character taking cover with the same hit that destroys the cover.</p></blockquote><p></p>
[QUOTE="JoelF, post: 577561, member: 8829"] As for a gun shooting through cover, another option would be to just apply the gun's damage to the cover. Subtract hardness from the damage done, then apply to the hp of the cover. Any remaining damage is done to the intended target. This works just like the rules for shooting a passenger through a window of a vehicle. For instance, if someone's hiding behind a door as in your example, you can say the door is wood, with a hardness of 5, and is 1 inch thick, giving it 10 hit points. If an attacker is using a Browning BPS 10-gauge shotgun and does 2d10 damage - lets say average for 11; this would do 6 damage to the door. If on a second attack, he maxes out damage and does 20 damage, 15 goes to the door after hardness, 4 more finishes off the door's hit points, and the remiaing 11 hits the character taking cover. Taking cover also has the advantage that it blocks critical hits, since objects are immune to crits. If an attack goes through cover, any critical hit on a shot that destroys cover would be wasted and only normal damage could get through. I'd limit shooting through cover like this to weapons that did balistic damage (or energy damage of some sorts if you're using high tech/alien weapons), but not allow common projectiles (arrows, etc.) or melee weapons from hitting the character taking cover with the same hit that destroys the cover. [/QUOTE]
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