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Two Guys Walk Into A Bar, A Necromancer And A Paladin...
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<blockquote data-quote="trimeulose" data-source="post: 274795" data-attributes="member: 1527"><p>One suggestion provide them with information. Not the straight forward, "kill the evil wizard and bring back the captured daughter that is being held by him" I'm talking the subverted backwoods information that only a mastermind could put together. </p><p></p><p>Make sure that the Fighter/Assasin fights behind the scenes in 1v1 situations. Have him pick the fights, and try to make it seem as though he has the advantage (a decent bluff skill might have the fighter winding up in a trap). In the end it will hone his Assasin skills and mentality.</p><p></p><p>Have the wizard in the front, in a position of moderate power. Behind the scenes though the wizard should have the ability to manuever and manipulate. Using the Assasin to kill any physical limitations and obstacles. </p><p></p><p>The Gnome should tale the other two characters, and devise ways of using any waste on the "leftovers". Though he might not actually participate in the fighting or manipulating, he will use body parts to construct golems, and "old" gear as spare parts. He might not see the morals but he sees the benifits.</p><p></p><p>The group might work something like this, Wizard seems to be of moderate but no real power. Behind the scenes he uses his skills to make connections and gain favor for the "next high up" position. When the timing is right he turns to the assasin. The Assasin arranges an accidental death, and the Wizard accends to power. The Wizard the arranges for a puppet, the gnome, to take the real seat of power while the wizard appears to be a simple advisor with no real power. The assasin is recognized as the personal body gaurd. Of course it could go just about anywhere.</p><p></p><p>The main point is to give them the back story so that they can be more manipulative than confrontatory.</p></blockquote><p></p>
[QUOTE="trimeulose, post: 274795, member: 1527"] One suggestion provide them with information. Not the straight forward, "kill the evil wizard and bring back the captured daughter that is being held by him" I'm talking the subverted backwoods information that only a mastermind could put together. Make sure that the Fighter/Assasin fights behind the scenes in 1v1 situations. Have him pick the fights, and try to make it seem as though he has the advantage (a decent bluff skill might have the fighter winding up in a trap). In the end it will hone his Assasin skills and mentality. Have the wizard in the front, in a position of moderate power. Behind the scenes though the wizard should have the ability to manuever and manipulate. Using the Assasin to kill any physical limitations and obstacles. The Gnome should tale the other two characters, and devise ways of using any waste on the "leftovers". Though he might not actually participate in the fighting or manipulating, he will use body parts to construct golems, and "old" gear as spare parts. He might not see the morals but he sees the benifits. The group might work something like this, Wizard seems to be of moderate but no real power. Behind the scenes he uses his skills to make connections and gain favor for the "next high up" position. When the timing is right he turns to the assasin. The Assasin arranges an accidental death, and the Wizard accends to power. The Wizard the arranges for a puppet, the gnome, to take the real seat of power while the wizard appears to be a simple advisor with no real power. The assasin is recognized as the personal body gaurd. Of course it could go just about anywhere. The main point is to give them the back story so that they can be more manipulative than confrontatory. [/QUOTE]
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