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Two Guys Walk Into A Bar, A Necromancer And A Paladin...
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<blockquote data-quote="Tyros" data-source="post: 275251" data-attributes="member: 3169"><p>Playing evil characters isn't so hard if the players can just remember three simple facts:</p><p></p><p>1. The party sticks together for mutual survival and allies. Don't kill each other. You'll need all the friends you can get.</p><p></p><p>2. Just because you're evil doesn't mean you can't function in society. You need society to feed off of. Don't be a homicidal maniac. If you have to kill, make sure you dispose of the bodies properly. Have some self-control.</p><p></p><p>3. Good people may have a weak way of thinking, but that doesn't mean they're stupid.</p><p></p><p>My DM recently quit running his FR campaign that we were running evil characters in. Not because we were running evil characters, he just didn't feel up for the challenge of DMing. Our group consisted of a human thief (CN), a 1/2 orc barbarian (CN), a human monk (L/E), and a human necromancer (N/E, myself). We started out 1st level, and my character (who was from Thay, didn't see that coming, did ya?) was ordered to acquire at least a dozen slaves and bring them back from Thay. I started out with a mother and child for my first two and had no money. The DM also started us out individually, not knowing each other.</p><p></p><p>Now, normally I DM all the time, but the advantage was that I had nearly zero knowledge of the realms. I can't remember what city he started us at, but it was at the other end of the sea. I had no idea if slavery was tolerated in any of these regions, I had no allies, and I'm a puny first level necromancer!</p><p></p><p>I had a great time, though. We're all adults, so I had to come up with a rational way to get everyone together and keep them together. Luckily the DM cut me a break and I met up with the Half-orc and the thief first. He was invaluable getting us together and the promise of riches once we got back to Thay kept us together.</p><p></p><p>The biggest difference I noted was that there was a lot less action and a lot more planning and scheming to accomplish our goals. There was not too much bloodshed (well, not on my part anyway), but mostly posturing and conning.</p><p></p><p>I think too many DMs are reluctant to run evil campaigns because the game is not as well set up for it and the threat of all the PCs killing each other off. But with a little player maturity it can be done and quite satisfying.</p></blockquote><p></p>
[QUOTE="Tyros, post: 275251, member: 3169"] Playing evil characters isn't so hard if the players can just remember three simple facts: 1. The party sticks together for mutual survival and allies. Don't kill each other. You'll need all the friends you can get. 2. Just because you're evil doesn't mean you can't function in society. You need society to feed off of. Don't be a homicidal maniac. If you have to kill, make sure you dispose of the bodies properly. Have some self-control. 3. Good people may have a weak way of thinking, but that doesn't mean they're stupid. My DM recently quit running his FR campaign that we were running evil characters in. Not because we were running evil characters, he just didn't feel up for the challenge of DMing. Our group consisted of a human thief (CN), a 1/2 orc barbarian (CN), a human monk (L/E), and a human necromancer (N/E, myself). We started out 1st level, and my character (who was from Thay, didn't see that coming, did ya?) was ordered to acquire at least a dozen slaves and bring them back from Thay. I started out with a mother and child for my first two and had no money. The DM also started us out individually, not knowing each other. Now, normally I DM all the time, but the advantage was that I had nearly zero knowledge of the realms. I can't remember what city he started us at, but it was at the other end of the sea. I had no idea if slavery was tolerated in any of these regions, I had no allies, and I'm a puny first level necromancer! I had a great time, though. We're all adults, so I had to come up with a rational way to get everyone together and keep them together. Luckily the DM cut me a break and I met up with the Half-orc and the thief first. He was invaluable getting us together and the promise of riches once we got back to Thay kept us together. The biggest difference I noted was that there was a lot less action and a lot more planning and scheming to accomplish our goals. There was not too much bloodshed (well, not on my part anyway), but mostly posturing and conning. I think too many DMs are reluctant to run evil campaigns because the game is not as well set up for it and the threat of all the PCs killing each other off. But with a little player maturity it can be done and quite satisfying. [/QUOTE]
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