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<blockquote data-quote="Zaruthustran" data-source="post: 15451" data-attributes="member: 1457"><p><strong>Makes sense</strong></p><p></p><p> </p><p></p><p>I guess it depends on the group and campaign style. My group's play style is very fast and loose. Lots of rules-on-the-fly for unusual actions and situations.</p><p></p><p>At least, that was the play style. Lately I've found myself contridicting the DM with things like "Actually, that would provoke an AoO" or "A partial action wouldn't let you do all that.."</p><p></p><p>It's getting so that I'm treating DnD as a wargame instead of as a fantasy role playing game... a change that I don't particularly enjoy.</p><p></p><p>Example: last game, the party came upon the final room of the adventure. We opened the door and there, 30' away, was the object of our quest: a baby princess. Her kidnappers (vampires) were gathered 'round her cradle. </p><p></p><p>The barbarian won initiative, and the player said "I run forward, snatch the baby, and run back". He had a move of 40 and the baby was only 20 feet away. Technically, he would only be able to move and grab. But the DM smiled and said "Okay, before the stunned vampires can react you run up, scoop the baby into your arms, and leap back toward your friends." </p><p></p><p>Everyone was smiling, congratulating the guy on his daring move. I bit my tongue. How lame would it be to say (insert Comic Book Guy voice) "Um, actually, that's a move plus an action plus a move. He can't do that." Saying such words would kill the players' fun, frustrate the DM, and wipe the smiles right off the other players' faces. </p><p></p><p>Sure, this is a rules discussion board and the thus the appropriate place for discussing rules arcana. But I just wanted to point out that sometimes, the rules need to be bent for the sake of fun.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 15451, member: 1457"] [b]Makes sense[/b] I guess it depends on the group and campaign style. My group's play style is very fast and loose. Lots of rules-on-the-fly for unusual actions and situations. At least, that was the play style. Lately I've found myself contridicting the DM with things like "Actually, that would provoke an AoO" or "A partial action wouldn't let you do all that.." It's getting so that I'm treating DnD as a wargame instead of as a fantasy role playing game... a change that I don't particularly enjoy. Example: last game, the party came upon the final room of the adventure. We opened the door and there, 30' away, was the object of our quest: a baby princess. Her kidnappers (vampires) were gathered 'round her cradle. The barbarian won initiative, and the player said "I run forward, snatch the baby, and run back". He had a move of 40 and the baby was only 20 feet away. Technically, he would only be able to move and grab. But the DM smiled and said "Okay, before the stunned vampires can react you run up, scoop the baby into your arms, and leap back toward your friends." Everyone was smiling, congratulating the guy on his daring move. I bit my tongue. How lame would it be to say (insert Comic Book Guy voice) "Um, actually, that's a move plus an action plus a move. He can't do that." Saying such words would kill the players' fun, frustrate the DM, and wipe the smiles right off the other players' faces. Sure, this is a rules discussion board and the thus the appropriate place for discussing rules arcana. But I just wanted to point out that sometimes, the rules need to be bent for the sake of fun. [/QUOTE]
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