Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two-Handed Weapons and 1.5 x STR Mod...Too Much?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 571801" data-attributes="member: 704"><p><strong>I disagree</strong></p><p></p><p>A character that is using a weapon two handed for more damage does not gain a great deal from it unless they have at least a +4 Str bonus. To get that bonus, they are giving up a Sheild.</p><p></p><p>I would have to ask you what exactly led you to the conclusion that 1.5 damage for two hands was too powerful? But for the moment, lets go over your four points:</p><p></p><p></p><p></p><p>Not really. It depends on which weapon your looking at. Many of the one handed weapons do 1d8 damage. Most of the two handed weapons do 1d10 damage, and only the Great Sword and Great Axe can hit 12 damage.</p><p></p><p></p><p></p><p>Point two is, in my opinion, flawed reasoning. A heavy weapon with the same force behind it will carry more kinetic energy then a light one. That can explain why the weapon has a better dice range. As for two hands being used to get 1.5 damage, that is simple too. With two hands, your applying more force to the weapon, therefore, more kinetic energy. This of course, leads to more damage.</p><p></p><p></p><p></p><p>The reason that the damage is lower is because he is using lighter weapons. Weapon Finesse is meant to improve the fighting ability of weaker melee characters, not make a high Dex equal to a High Str character in damage output.</p><p></p><p>I see no reason for Dex fighter to inflict more damage then a Str fighter. This does not mean that the Dex fighter is inherently worse. After all, he does have a better Dex bonus to his AC.</p><p></p><p></p><p></p><p>Getting rid of the 1.5 Str rule would simply remove one special case that applies to one aspect of play. The rest of the rules are still as complicated as they were before. If your looking to make the rules simpler, your better off taking a shot at Attacks of Opportunity, or the Generation of Monster CR's.</p><p></p><p>Anyway, why are you so convinced that the two handed use of weapons is so powerful? Has this become an issue in play, or have you simply ran the numbers through and find the results unsettling?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 571801, member: 704"] [b]I disagree[/b] A character that is using a weapon two handed for more damage does not gain a great deal from it unless they have at least a +4 Str bonus. To get that bonus, they are giving up a Sheild. I would have to ask you what exactly led you to the conclusion that 1.5 damage for two hands was too powerful? But for the moment, lets go over your four points: [B][/B] Not really. It depends on which weapon your looking at. Many of the one handed weapons do 1d8 damage. Most of the two handed weapons do 1d10 damage, and only the Great Sword and Great Axe can hit 12 damage. [B][/B] Point two is, in my opinion, flawed reasoning. A heavy weapon with the same force behind it will carry more kinetic energy then a light one. That can explain why the weapon has a better dice range. As for two hands being used to get 1.5 damage, that is simple too. With two hands, your applying more force to the weapon, therefore, more kinetic energy. This of course, leads to more damage. [B][/B] The reason that the damage is lower is because he is using lighter weapons. Weapon Finesse is meant to improve the fighting ability of weaker melee characters, not make a high Dex equal to a High Str character in damage output. I see no reason for Dex fighter to inflict more damage then a Str fighter. This does not mean that the Dex fighter is inherently worse. After all, he does have a better Dex bonus to his AC. [B][/B] Getting rid of the 1.5 Str rule would simply remove one special case that applies to one aspect of play. The rest of the rules are still as complicated as they were before. If your looking to make the rules simpler, your better off taking a shot at Attacks of Opportunity, or the Generation of Monster CR's. Anyway, why are you so convinced that the two handed use of weapons is so powerful? Has this become an issue in play, or have you simply ran the numbers through and find the results unsettling? END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two-Handed Weapons and 1.5 x STR Mod...Too Much?
Top