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General Tabletop Discussion
*Pathfinder & Starfinder
Two-Handed Weapons and 1.5 x STR Mod...Too Much?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 578167" data-attributes="member: 3146"><p>It makes sense that only thieves' tools (or improvised thieves tools) can pick locks. It doesn't make a lot of sense to say that an axe can cut a long slit in a purple worm's stomach (so the PC can get out) but a dagger can't. Axes are for hacking deep, but short holes. A dagger (or shortsword) would be the thing to use for drawing a long, slice to escape from.</p><p></p><p></p><p></p><p>Let me see, I've played with quite a few beginning paladins who wore splint mail and my cleric wore banded mail from level 2 to level 4. I've seen lots of NPCs wearing both too.</p><p></p><p>Of course, they are both inferior to full-plate in just about every way so, when the money is available, most characters switch to full plate (although I've also seen several switch to breastplates or mithral breastplates). As I see it, the starting amors of choice for characters who don't have much of a dex bonus are:</p><p></p><p>Initial:</p><p>Fighter/paladin, dex +0 and a cheap weapon: Splint Mail.</p><p>Fighter/paladin, dex +1 or an expensive weapon (like a greatsword) or Cleric: Chain Mail</p><p>Fighter/Paladin/Cleric with lots of nonarmor gear: Scale Mail.</p><p></p><p>Late Level 1-early level 3:</p><p>Fighter/Paladin/Cleric dex +0: Splint Mail</p><p>Fighter/Paladin/Cleric dex +1: Banded Mail</p><p></p><p>Late Level 2-level 3:</p><p>Fighter/Paladin/Cleric dex +0: Half-plate</p><p>Fighter/Paladin/Cleric dex +1: Banded Mail</p><p></p><p>Level 4+</p><p>Heavy Armor character, dex <+3: Full plate</p><p>Mobility not much of a concern; dex 16+: Breastplate (This choice is quite rare though since it's a suboptimal construction and doesn't gain much mobility advantage over fullplate from the point of AC lost or much protection advantage over a chain shirt for the mobility sacrificed).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 578167, member: 3146"] It makes sense that only thieves' tools (or improvised thieves tools) can pick locks. It doesn't make a lot of sense to say that an axe can cut a long slit in a purple worm's stomach (so the PC can get out) but a dagger can't. Axes are for hacking deep, but short holes. A dagger (or shortsword) would be the thing to use for drawing a long, slice to escape from. [b][/B] Let me see, I've played with quite a few beginning paladins who wore splint mail and my cleric wore banded mail from level 2 to level 4. I've seen lots of NPCs wearing both too. Of course, they are both inferior to full-plate in just about every way so, when the money is available, most characters switch to full plate (although I've also seen several switch to breastplates or mithral breastplates). As I see it, the starting amors of choice for characters who don't have much of a dex bonus are: Initial: Fighter/paladin, dex +0 and a cheap weapon: Splint Mail. Fighter/paladin, dex +1 or an expensive weapon (like a greatsword) or Cleric: Chain Mail Fighter/Paladin/Cleric with lots of nonarmor gear: Scale Mail. Late Level 1-early level 3: Fighter/Paladin/Cleric dex +0: Splint Mail Fighter/Paladin/Cleric dex +1: Banded Mail Late Level 2-level 3: Fighter/Paladin/Cleric dex +0: Half-plate Fighter/Paladin/Cleric dex +1: Banded Mail Level 4+ Heavy Armor character, dex <+3: Full plate Mobility not much of a concern; dex 16+: Breastplate (This choice is quite rare though since it's a suboptimal construction and doesn't gain much mobility advantage over fullplate from the point of AC lost or much protection advantage over a chain shirt for the mobility sacrificed). [/QUOTE]
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Two-Handed Weapons and 1.5 x STR Mod...Too Much?
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