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General Tabletop Discussion
*Pathfinder & Starfinder
Two-Handed Weapons and 1.5 x STR Mod...Too Much?
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<blockquote data-quote="LokiDR" data-source="post: 578944" data-attributes="member: 6239"><p>I am not talking about an oversight. I am talking about a character who worries about a matter only having one option. For example, there are 2 ways to escape a grapple: str based grapple check and dex based escape artist. If you worry about it, you have more options. Not always true, but it keeps the game more interesting than one out per one attack.</p><p></p><p></p><p></p><p>The more characters that have to do it, the more options there should be. You could pick lock, or the fighter could smash it. Different approaches for the same result, open door/chest.</p><p></p><p></p><p></p><p>As Elder-Basilisk pointed out, armor functions a lot on price. Still, even at high levels there are characters wearing breast plates, chain shirts, and even leather. No one armor is best for all characters, even if some are worse.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 578944, member: 6239"] I am not talking about an oversight. I am talking about a character who worries about a matter only having one option. For example, there are 2 ways to escape a grapple: str based grapple check and dex based escape artist. If you worry about it, you have more options. Not always true, but it keeps the game more interesting than one out per one attack. The more characters that have to do it, the more options there should be. You could pick lock, or the fighter could smash it. Different approaches for the same result, open door/chest. As Elder-Basilisk pointed out, armor functions a lot on price. Still, even at high levels there are characters wearing breast plates, chain shirts, and even leather. No one armor is best for all characters, even if some are worse. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two-Handed Weapons and 1.5 x STR Mod...Too Much?
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