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*Pathfinder & Starfinder
Two hands for a spear?
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<blockquote data-quote="Derro" data-source="post: 4145876" data-attributes="member: 51010"><p>Weird. I totally forgot about the trident and it's no wonder. Lower crit, lesser range, martial. The only plus vs. spear is the single handedness. Odd thing is it is the equal of most of the other weapons in its class, one-handed martial. </p><p></p><p>And why does the spear have a range increment? It's the only two-handed weapon you can throw. I can't find any rules on throwing two-handed weapons. There were some in 3.0 but I don't see them in 3.5. Do you throw a spear two-handed. I can't picture it. Unless it was like a caber or the Celtic foot-throw. That's just silly.</p><p></p><p>I think the idea is one-handed exotic is good. I glommed onto one-handed martial pretty fast cuz I been playing a lot of Conan and they just give fighter stuff away in that game. Everybody and their dog has got two-weapon fighting. But I digress...</p><p></p><p>Has anybody ever seen or done a detailed analysis of weapon characteristics and their balance? Like the base-line one-handed martial is longsword or battleaxe (1d8, 19-20/x2 or x3). It has a value we'll call 5. One for each die step of damage dealt (so d3, d4, d6, d8 = 4) plus one for expanded (19-20) or more potent (x3) critical. Likewise the light martials (short sword, hand-axe) seem to be a 4 while two-handed martials (greatsword, greataxe) are a 7. </p><p></p><p>That's just the first layer of the onion as well. Light and two-handed weapons have inherent benefits and penalties such as wieldability, hardiness, or potence beyond base damage (two-handed Str multipier vs. inability to PwrAtck with a light weapon). </p><p></p><p>And what's the deal with the greatclub? It's a 5 and they call it martial vs. the spear which is at least a 5 and more likely a 6 (set and range increment .5 each).</p><p></p><p>...so... :\ </p><p></p><p>Do you guys play too much D&D too?</p></blockquote><p></p>
[QUOTE="Derro, post: 4145876, member: 51010"] Weird. I totally forgot about the trident and it's no wonder. Lower crit, lesser range, martial. The only plus vs. spear is the single handedness. Odd thing is it is the equal of most of the other weapons in its class, one-handed martial. And why does the spear have a range increment? It's the only two-handed weapon you can throw. I can't find any rules on throwing two-handed weapons. There were some in 3.0 but I don't see them in 3.5. Do you throw a spear two-handed. I can't picture it. Unless it was like a caber or the Celtic foot-throw. That's just silly. I think the idea is one-handed exotic is good. I glommed onto one-handed martial pretty fast cuz I been playing a lot of Conan and they just give fighter stuff away in that game. Everybody and their dog has got two-weapon fighting. But I digress... Has anybody ever seen or done a detailed analysis of weapon characteristics and their balance? Like the base-line one-handed martial is longsword or battleaxe (1d8, 19-20/x2 or x3). It has a value we'll call 5. One for each die step of damage dealt (so d3, d4, d6, d8 = 4) plus one for expanded (19-20) or more potent (x3) critical. Likewise the light martials (short sword, hand-axe) seem to be a 4 while two-handed martials (greatsword, greataxe) are a 7. That's just the first layer of the onion as well. Light and two-handed weapons have inherent benefits and penalties such as wieldability, hardiness, or potence beyond base damage (two-handed Str multipier vs. inability to PwrAtck with a light weapon). And what's the deal with the greatclub? It's a 5 and they call it martial vs. the spear which is at least a 5 and more likely a 6 (set and range increment .5 each). ...so... :\ Do you guys play too much D&D too? [/QUOTE]
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Two hands for a spear?
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