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Two haste weapons
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<blockquote data-quote="Scion" data-source="post: 1410197" data-attributes="member: 5777"><p>I am guessing you meant to say sneak attack with the last part there, not immunity to crits.</p><p></p><p>Sneak attack is easy, just stand in the shade. You are immune. Along with any number of hundreds of things.</p><p></p><p></p><p></p><p>Which is just good planning, but the overall damage still isnt enough to eliminate the possibility of doing so.</p><p></p><p></p><p></p><p>No, the core SHOULD NOT be written to try to fix problems that third parties might make. Or even that wotc itself might make. The core should be for the core, not pandering to the least common denominator.</p><p></p><p>It is up to dms whether to allow in some questionable third party material. Even then whatever the cost is might make it ok to use. Having a threat range of 2-20 after spending tons of money and a bunch of feats on a x2 weapon? probably isnt a huge deal. Especially since most of the time the extra crit range wont matter.</p><p></p><p>Creatures of appropriate cr to be a real challenge will have ways to be a real challenge. If all of the rules work out fairly well, and the rules for improvd crit and keen were fine by all numbers presented so far, then there shouldnt be a big problem.</p><p></p><p>Sure some combos will be hard for some dm's to deal with. But if we get rid of every combo that every dm ever has had a problem with then there would no longer be books. Just about every part of every book has been complained about at some point. So that cannot be used as a tool to judge. The actual numbers have to be run, and comparisons taken. This is very important.</p><p></p><p>Some random thing saying, 'crits arent rare enough' just isnt useful. It is a personal feeling from someone who needs someone to come by and walk him through some basic math. Not that that would change his mind in all likelyhood, everyone has their own personal pet peeves. But that does not stop it from being irrational.</p></blockquote><p></p>
[QUOTE="Scion, post: 1410197, member: 5777"] I am guessing you meant to say sneak attack with the last part there, not immunity to crits. Sneak attack is easy, just stand in the shade. You are immune. Along with any number of hundreds of things. Which is just good planning, but the overall damage still isnt enough to eliminate the possibility of doing so. No, the core SHOULD NOT be written to try to fix problems that third parties might make. Or even that wotc itself might make. The core should be for the core, not pandering to the least common denominator. It is up to dms whether to allow in some questionable third party material. Even then whatever the cost is might make it ok to use. Having a threat range of 2-20 after spending tons of money and a bunch of feats on a x2 weapon? probably isnt a huge deal. Especially since most of the time the extra crit range wont matter. Creatures of appropriate cr to be a real challenge will have ways to be a real challenge. If all of the rules work out fairly well, and the rules for improvd crit and keen were fine by all numbers presented so far, then there shouldnt be a big problem. Sure some combos will be hard for some dm's to deal with. But if we get rid of every combo that every dm ever has had a problem with then there would no longer be books. Just about every part of every book has been complained about at some point. So that cannot be used as a tool to judge. The actual numbers have to be run, and comparisons taken. This is very important. Some random thing saying, 'crits arent rare enough' just isnt useful. It is a personal feeling from someone who needs someone to come by and walk him through some basic math. Not that that would change his mind in all likelyhood, everyone has their own personal pet peeves. But that does not stop it from being irrational. [/QUOTE]
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