Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two haste weapons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scion" data-source="post: 1411005" data-attributes="member: 5777"><p>That is fine, but it is literally impossible for the core rules to cover every single aspect of the universe that might somehow be made 'too powerful' by some 3rd party material or some combination of effects no matter what their source.</p><p></p><p>No matter what rules the core makes the core also says that specific spell/feat/whatever can override those rules by stating that they do. Therefore, nothing that the core says as rules can ever trump something put out later so long as that thing put out later says that it trumps the rules.</p><p></p><p>That line might be a bit confusing though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But still, say that the core says something like, 'there is spell focus at +2 and nothing else can be used to increase saves'. Then, later on, some book comes out saying, 'this gives a +2 just like spell focus, but it stacks with spell focus even though the rules say that it cant' and at that point they do stack. Because the specific instance says that they do, no matter what the rules say about it.</p><p></p><p>Hence, the core rules should not be written to try to take into account everything that might be done at some future time. Not only would that require such huge books as to be useless, it would also require teams and teams of lawyers and mathematicians and other such people years, or possibly forever, just to have a chance of making it work. That is just completely implausible.</p><p></p><p>But I've said my bit, you may read the above or not, disagree or not. That is fine by me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>And as a matter of style it should be left up to individual dm's, not wholesale slaughtered. What is wrong with having luck (the dice), training (the feat), and helpful magic (the spell/enhancement)? Sounds like at that point it should happen pretty often.</p><p></p><p>Or I could say that people getting hit too often is bad style and bad for the game. Therefore everyone has there BAB reduced by 1/4 and str/dex only provide 1/4 the previous to hit modification and a whole slew of other changes. Just to make sure people dont get hit as much. Still a styleistic change, and still one that should not be in the core.</p></blockquote><p></p>
[QUOTE="Scion, post: 1411005, member: 5777"] That is fine, but it is literally impossible for the core rules to cover every single aspect of the universe that might somehow be made 'too powerful' by some 3rd party material or some combination of effects no matter what their source. No matter what rules the core makes the core also says that specific spell/feat/whatever can override those rules by stating that they do. Therefore, nothing that the core says as rules can ever trump something put out later so long as that thing put out later says that it trumps the rules. That line might be a bit confusing though ;) But still, say that the core says something like, 'there is spell focus at +2 and nothing else can be used to increase saves'. Then, later on, some book comes out saying, 'this gives a +2 just like spell focus, but it stacks with spell focus even though the rules say that it cant' and at that point they do stack. Because the specific instance says that they do, no matter what the rules say about it. Hence, the core rules should not be written to try to take into account everything that might be done at some future time. Not only would that require such huge books as to be useless, it would also require teams and teams of lawyers and mathematicians and other such people years, or possibly forever, just to have a chance of making it work. That is just completely implausible. But I've said my bit, you may read the above or not, disagree or not. That is fine by me ;) And as a matter of style it should be left up to individual dm's, not wholesale slaughtered. What is wrong with having luck (the dice), training (the feat), and helpful magic (the spell/enhancement)? Sounds like at that point it should happen pretty often. Or I could say that people getting hit too often is bad style and bad for the game. Therefore everyone has there BAB reduced by 1/4 and str/dex only provide 1/4 the previous to hit modification and a whole slew of other changes. Just to make sure people dont get hit as much. Still a styleistic change, and still one that should not be in the core. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two haste weapons
Top