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<blockquote data-quote="FireLance" data-source="post: 4280782" data-attributes="member: 3424"><p>My preferred solution would simply be to add more hit points (4 + half Constitution + 4 * level) to a minion monster, double the xp value and remove the rule that a missed attack does not damage it. This has the added feature (if you consider it that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) of retaining fixed damage. The kobold and goblin "demi minions" would thus look as follows:</p><p></p><p style="margin-left: 20px"><strong>Goblin Slicer</strong></p> <p style="margin-left: 20px"><strong>Level 1 Demi Minion</strong></p> <p style="margin-left: 20px">Small natural humanoid</p> <p style="margin-left: 20px">XP 50</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Initiative</strong> +3 </p> <p style="margin-left: 20px"><strong>Senses</strong> Perception +1; low-light vision</p> <p style="margin-left: 20px"><strong>HP</strong> 14; <strong>Bloodied</strong> 7</p> <p style="margin-left: 20px"><strong>AC</strong> 16; <strong>Fortitude</strong> 12, <strong>Reflex</strong> 14, <strong>Will</strong> 11</p> <p style="margin-left: 20px"><strong>Speed</strong> 6; see also <em>goblin tactics</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Short Sword</strong> (standard; at-will); <strong>* Weapon</strong></p> <p style="margin-left: 20px">+5 vs. AC; 4 damage (5 damage if the goblin slicer has combat advantage against the target)</p> <p style="margin-left: 20px"><strong>Goblin Tactics</strong> (immediate reaction, when missed by a melee attack; at-will)</p> <p style="margin-left: 20px">The goblin shifts one square.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Alignment</strong> Evil</p> <p style="margin-left: 20px"><strong>Languages</strong> Common, Goblin</p> <p style="margin-left: 20px"><strong>Skills</strong> Stealth +5, Thievery +5</p> <p style="margin-left: 20px"><strong>Str</strong> 14 (+2) <strong>Dex</strong> 17 (+3) <strong>Wis</strong> 12 (+1)</p> <p style="margin-left: 20px"><strong>Con</strong> 13 (+1) <strong>Int</strong> 8 (-1) <strong>Cha</strong> 8 (-1)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Equipment</strong> leather armor, short sword</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">----------</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Kobold Warrior</strong></p> <p style="margin-left: 20px"><strong>Level 1 Demi Minion</strong></p> <p style="margin-left: 20px">Small natural humanoid</p> <p style="margin-left: 20px">XP 50</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Initiative</strong> +3 </p> <p style="margin-left: 20px"><strong>Senses</strong> Perception +1; darkvision</p> <p style="margin-left: 20px"><strong>HP</strong> 14; <strong>Bloodied</strong> 7</p> <p style="margin-left: 20px"><strong>AC</strong> 15; <strong>Fortitude</strong> 11, <strong>Reflex</strong> 13, <strong>Will</strong> 11; see also <em>trap sense</em></p> <p style="margin-left: 20px"><strong>Speed</strong> 6</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Javelin</strong> (standard; at-will); <strong>* Weapon</strong></p> <p style="margin-left: 20px">+5 vs. AC; 4 damage </p> <p style="margin-left: 20px">b<img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Javelin</strong> (standard; at-will); <strong>* Weapon</strong></p> <p style="margin-left: 20px">Ranged 10/20; +5 vs. AC; 4 damage </p> <p style="margin-left: 20px"><strong>Shifty</strong> (minor; at-will)</p> <p style="margin-left: 20px">The kobold shifts one square.</p> <p style="margin-left: 20px"><strong>Trap Sense</strong> </p> <p style="margin-left: 20px">The kobold gains a +2 bonus to all defenses against traps.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Alignment</strong> Evil</p> <p style="margin-left: 20px"><strong>Languages</strong> Common, Draconic</p> <p style="margin-left: 20px"><strong>Skills</strong> Stealth +4, Thievery +4</p> <p style="margin-left: 20px"><strong>Str</strong> 8 (-1) <strong>Dex</strong> 16 (+3) <strong>Wis</strong> 12 (+1)</p> <p style="margin-left: 20px"><strong>Con</strong> 12 (+1) <strong>Int</strong> 9 (-1) <strong>Cha</strong> 10 (+0)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Equipment</strong> hide armor, light shield, 3 javelins</p></blockquote><p></p>
[QUOTE="FireLance, post: 4280782, member: 3424"] My preferred solution would simply be to add more hit points (4 + half Constitution + 4 * level) to a minion monster, double the xp value and remove the rule that a missed attack does not damage it. This has the added feature (if you consider it that ;)) of retaining fixed damage. The kobold and goblin "demi minions" would thus look as follows: [INDENT][B]Goblin Slicer Level 1 Demi Minion[/B] Small natural humanoid XP 50 [B]Initiative[/B] +3 [B]Senses[/B] Perception +1; low-light vision [B]HP[/B] 14; [B]Bloodied[/B] 7 [B]AC[/B] 16; [B]Fortitude[/B] 12, [B]Reflex[/B] 14, [B]Will[/B] 11 [B]Speed[/B] 6; see also [I]goblin tactics[/I] :bmelee: [B]Short Sword[/B] (standard; at-will); [B]* Weapon[/B] +5 vs. AC; 4 damage (5 damage if the goblin slicer has combat advantage against the target) [B]Goblin Tactics[/B] (immediate reaction, when missed by a melee attack; at-will) The goblin shifts one square. [B]Alignment[/B] Evil [B]Languages[/B] Common, Goblin [B]Skills[/B] Stealth +5, Thievery +5 [B]Str[/B] 14 (+2) [B]Dex[/B] 17 (+3) [B]Wis[/B] 12 (+1) [B]Con[/B] 13 (+1) [B]Int[/B] 8 (-1) [B]Cha[/B] 8 (-1) [B]Equipment[/B] leather armor, short sword ---------- [B]Kobold Warrior Level 1 Demi Minion[/B] Small natural humanoid XP 50 [B]Initiative[/B] +3 [B]Senses[/B] Perception +1; darkvision [B]HP[/B] 14; [B]Bloodied[/B] 7 [B]AC[/B] 15; [B]Fortitude[/B] 11, [B]Reflex[/B] 13, [B]Will[/B] 11; see also [I]trap sense[/I] [B]Speed[/B] 6 :bmelee: [B]Javelin[/B] (standard; at-will); [B]* Weapon[/B] +5 vs. AC; 4 damage b:ranged: [B]Javelin[/B] (standard; at-will); [B]* Weapon[/B] Ranged 10/20; +5 vs. AC; 4 damage [B]Shifty[/B] (minor; at-will) The kobold shifts one square. [B]Trap Sense[/B] The kobold gains a +2 bonus to all defenses against traps. [B]Alignment[/B] Evil [B]Languages[/B] Common, Draconic [B]Skills[/B] Stealth +4, Thievery +4 [B]Str[/B] 8 (-1) [B]Dex[/B] 16 (+3) [B]Wis[/B] 12 (+1) [B]Con[/B] 12 (+1) [B]Int[/B] 9 (-1) [B]Cha[/B] 10 (+0) [B]Equipment[/B] hide armor, light shield, 3 javelins[/INDENT] [/QUOTE]
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