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<blockquote data-quote="Lackhand" data-source="post: 4280815" data-attributes="member: 36160"><p>No you can't. At the most childish, because this is my thread, and so my whims of "what a goblin should be" beat your opinion of what a goblin should be, so there. Nyeah. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Please reread my post in your quote.</p><p>Because goblin's ain't hobgoblins. Because I envision a goblin as being individually no real threat to a stout human with a pitchfork, save only that the goblin be uncommonly skilled. Because dying more easily does emphatically <em>not</em> an easier encounter make -- it makes the monster easier to kill, though, so somehow the encounter will need more oomph.</p><p></p><p>I <em>shouldn't</em> have to wait for my heroes to be beating up hordes of goblins; the genre expectation is that goblins are individually not-all-that-badass, and supporting rather than subverting that expectation is the order of the day.</p><p></p><p>I'm also pretty sure that beefing up the minions isn't the way I'd want to take this: the goblin powers and kobold powers are <em>neat</em> and make fighting goblins fun; sharpshooters and such are pretty cool.</p><p></p><p>They just take (subjectively) too much punishment to drop. Deleveling them is the right solution for me.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 4280815, member: 36160"] No you can't. At the most childish, because this is my thread, and so my whims of "what a goblin should be" beat your opinion of what a goblin should be, so there. Nyeah. :D Please reread my post in your quote. Because goblin's ain't hobgoblins. Because I envision a goblin as being individually no real threat to a stout human with a pitchfork, save only that the goblin be uncommonly skilled. Because dying more easily does emphatically [i]not[/i] an easier encounter make -- it makes the monster easier to kill, though, so somehow the encounter will need more oomph. I [i]shouldn't[/i] have to wait for my heroes to be beating up hordes of goblins; the genre expectation is that goblins are individually not-all-that-badass, and supporting rather than subverting that expectation is the order of the day. I'm also pretty sure that beefing up the minions isn't the way I'd want to take this: the goblin powers and kobold powers are [i]neat[/i] and make fighting goblins fun; sharpshooters and such are pretty cool. They just take (subjectively) too much punishment to drop. Deleveling them is the right solution for me. [/QUOTE]
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