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<blockquote data-quote="Celebrim" data-source="post: 5073781" data-attributes="member: 4937"><p>I don't think there is anything inherently wrong with that approach, but it does raise some peculiar issues you will need to keep in mind:</p><p></p><p>1) Some classes benefit more than others: Cleric comes out the best of all the classes adopting this approach. Rogue comes out the worst, since they lose one of their stronger distinguishing abilities - lots of skills relative to other classes. Considering that Cleric or Druid is already the strongest class, this just makes those classes that much stronger. Rogue is now a marginal class selection at best. More than likely, it's a one level dip at most.</p><p>2) Players will be strongly motivated to take the same skills regardless of character: Some skills are just inherently stronger than others. You are pretty much gauranteed that everyone in the party will make spot/listen class skills, take a goodly amount of tumble and if they aren't a spellcaster then take use magic device as a class skill. In fact, I would probably be motivated to take Will or Fort as my strong save regardless of class, and actually I might just take Will as my strong save regardless of class and rely on good Con to make up the gap. (The only exception might be cleric, where I might take Fort and rely on my good Wisdom for Will.) You might actually end up encouraging the uniformity of build that classes are meant to discourage.</p><p>3) You risk intelligence being a dump stat: Few classes actually need 8 skill points per level. For many, it's something of a luxury that they can get by without. As such, virtually everyone in the party is likely to have a 10 Int or less if they don't need it for spell casting.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5073781, member: 4937"] I don't think there is anything inherently wrong with that approach, but it does raise some peculiar issues you will need to keep in mind: 1) Some classes benefit more than others: Cleric comes out the best of all the classes adopting this approach. Rogue comes out the worst, since they lose one of their stronger distinguishing abilities - lots of skills relative to other classes. Considering that Cleric or Druid is already the strongest class, this just makes those classes that much stronger. Rogue is now a marginal class selection at best. More than likely, it's a one level dip at most. 2) Players will be strongly motivated to take the same skills regardless of character: Some skills are just inherently stronger than others. You are pretty much gauranteed that everyone in the party will make spot/listen class skills, take a goodly amount of tumble and if they aren't a spellcaster then take use magic device as a class skill. In fact, I would probably be motivated to take Will or Fort as my strong save regardless of class, and actually I might just take Will as my strong save regardless of class and rely on good Con to make up the gap. (The only exception might be cleric, where I might take Fort and rely on my good Wisdom for Will.) You might actually end up encouraging the uniformity of build that classes are meant to discourage. 3) You risk intelligence being a dump stat: Few classes actually need 8 skill points per level. For many, it's something of a luxury that they can get by without. As such, virtually everyone in the party is likely to have a 10 Int or less if they don't need it for spell casting. [/QUOTE]
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