Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Two Kingdoms [Group 2]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 4213217" data-attributes="member: 13966"><p>Buddy, HP 93/93, AC 30 (28 after charging), Initiative 14</p><p></p><p>Buddy mounts up on the riding dog as the badgers attack, then gets the hound running toward the same enemy his nearest badger just attacked, while the gnome raises his mace to smack the 'paladin' in a ride-by clubbing. <span style="color: Yellow">"Surround him, badger!"</span> he tells his badger in Celestial.</p><p></p><p>[sblock=ooc]Alright, Buddy's other action from the first round would've been to mount up, since I thought climbing outta the holes used up part of our first turn. This round, he charges the same target as his badger did, moving in to support it and keep the paladin busy. With Ride-By Attack, he charges the paladin and continues about 5 feet past him, still within melee reach, and hopefully his badger will move around as commanded to flank the paladin. Summoned creatures act at the beginning of Buddy's turn, so it won't help either of them hit right now, but it could help next turn. Buddy's Ride bonus is +9, so he doesn't even have to roll to guide the riding dog with his knees.</p><p></p><p>Buddy's attack is an 18 to hit, for 4 damage. Yeah, sucky rolls again.</p><p><a href="http://invisiblecastle.com/roller/view/1592086/" target="_blank">Spirited Charge with mace against paladin (1d20+9=18, 2d6=4)</a></p><p></p><p>Badger 1 (24 hp) fights by Buddy and rages at the paladin that wounded it, clawing at 16 and 16 for 10 damage and 8 damage respectively, then bites with a 14 for 6 damage</p><p><a href="http://invisiblecastle.com/roller/view/1592104/" target="_blank">First badger raging claw, claw, bite versus paladin (1d20+8=16, 1d4+6=10, 1d20+8=16, 1d4+6=8, 1d20+3=14, 1d6+3=6)</a> </p><p></p><p>Badger 2 (34 hp) flanks with Tyrla and claws feebly at the paladin, with attack rolls of 9 (natural 1) and 15, for 6 and 6 damage respectively, then tries to bite with a 9 for 4 damage</p><p><a href="http://invisiblecastle.com/roller/view/1592099/" target="_blank">Second badger flanking claw, claw, bite versus paladin (1d20+8=9, 1d4+4=6, 1d20+8=15, 1d4+4=6, 1d20+3=9, 1d6+2=4)</a> </p><p></p><p>Badger 3 (24 hp) in the northwest corner, rages and claws the paladin with attack rolls of 25 and 21, for 10 and 8 damage respectively, then tries to bite him with an 11 attack roll for 6 damage</p><p><a href="http://invisiblecastle.com/roller/view/1592096/" target="_blank">Third badger raging claw, claw, bite versus paladin (1d20+8=25, 1d4+6=10, 1d20+8=21, 1d4+6=8, 1d20+3=11, 1d6+3=6)</a> </p><p></p><p>Summoned Celestial Dire Badgers: 34 HP each (24 badger 1, 34 badger 2, 24 badger 3), 16 AC (13 touch, 13 flat-footed), speed 30 (burrow 10), Fortitude +9, Reflex +6, Will +4, medium size, full attack: 2 claws +6 melee for 1d4+4 damage and bite +1 melee for 1d6+2 damage</p><p>Enters a Rage on its turn after being injured (claws +8 for 1d4+6, bite +3 for 1d6+3)[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4213217, member: 13966"] Buddy, HP 93/93, AC 30 (28 after charging), Initiative 14 Buddy mounts up on the riding dog as the badgers attack, then gets the hound running toward the same enemy his nearest badger just attacked, while the gnome raises his mace to smack the 'paladin' in a ride-by clubbing. [COLOR=Yellow]"Surround him, badger!"[/COLOR] he tells his badger in Celestial. [sblock=ooc]Alright, Buddy's other action from the first round would've been to mount up, since I thought climbing outta the holes used up part of our first turn. This round, he charges the same target as his badger did, moving in to support it and keep the paladin busy. With Ride-By Attack, he charges the paladin and continues about 5 feet past him, still within melee reach, and hopefully his badger will move around as commanded to flank the paladin. Summoned creatures act at the beginning of Buddy's turn, so it won't help either of them hit right now, but it could help next turn. Buddy's Ride bonus is +9, so he doesn't even have to roll to guide the riding dog with his knees. Buddy's attack is an 18 to hit, for 4 damage. Yeah, sucky rolls again. [url=http://invisiblecastle.com/roller/view/1592086/]Spirited Charge with mace against paladin (1d20+9=18, 2d6=4)[/url] Badger 1 (24 hp) fights by Buddy and rages at the paladin that wounded it, clawing at 16 and 16 for 10 damage and 8 damage respectively, then bites with a 14 for 6 damage [url=http://invisiblecastle.com/roller/view/1592104/]First badger raging claw, claw, bite versus paladin (1d20+8=16, 1d4+6=10, 1d20+8=16, 1d4+6=8, 1d20+3=14, 1d6+3=6)[/url] Badger 2 (34 hp) flanks with Tyrla and claws feebly at the paladin, with attack rolls of 9 (natural 1) and 15, for 6 and 6 damage respectively, then tries to bite with a 9 for 4 damage [url=http://invisiblecastle.com/roller/view/1592099/]Second badger flanking claw, claw, bite versus paladin (1d20+8=9, 1d4+4=6, 1d20+8=15, 1d4+4=6, 1d20+3=9, 1d6+2=4)[/url] Badger 3 (24 hp) in the northwest corner, rages and claws the paladin with attack rolls of 25 and 21, for 10 and 8 damage respectively, then tries to bite him with an 11 attack roll for 6 damage [url=http://invisiblecastle.com/roller/view/1592096/]Third badger raging claw, claw, bite versus paladin (1d20+8=25, 1d4+6=10, 1d20+8=21, 1d4+6=8, 1d20+3=11, 1d6+3=6)[/url] Summoned Celestial Dire Badgers: 34 HP each (24 badger 1, 34 badger 2, 24 badger 3), 16 AC (13 touch, 13 flat-footed), speed 30 (burrow 10), Fortitude +9, Reflex +6, Will +4, medium size, full attack: 2 claws +6 melee for 1d4+4 damage and bite +1 melee for 1d6+2 damage Enters a Rage on its turn after being injured (claws +8 for 1d4+6, bite +3 for 1d6+3)[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Two Kingdoms [Group 2]
Top