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<blockquote data-quote="Arkhandus" data-source="post: 4219394" data-attributes="member: 13966"><p>Buddy, HP 93/93, AC 30, Initiative 14</p><p></p><p>Buddy calls out in Celestial, <span style="color: Yellow">"Attack the newcomers, badger!"</span> to his badger near Tyrla, and it rushes to comply. Meanwhile, he uses his feet and a bark to get his riding dog into the fight, attacking the paladin while Buddy and his nearest badger do the same. The third badger continues to bite and claw in frothing rage at the paladin that has wounded it.</p><p></p><p>[sblock]Noticed that I messed up Buddy's attack roll earlier, by forgetting the Tower Shield's attack penalty.</p><p></p><p>Buddy and raging badger 1 (hp 24) flank their target and attack in unison, while the riding dog joins in.... Buddy easily makes the Ride check for his mount to fight with him (1d20+9 is always at least 10). Lots of bad rolls again somehow, even though <em>most</em> of the damage rolls are good. I guess the badgers fight best alone, like badger 3, eh?</p><p></p><p>Badger 1 claws at 16 for 10 damage, again with 12 for 7 damage, and bites at 9 for 8 damage.</p><p><a href="http://invisiblecastle.com/roller/view/1595747/" target="_blank">Badger 1, raging, flanking with Buddy, claw, claw, bite (1d20+10=16, 1d4+6=10, 1d20+10=12, 1d4+6=7, 1d20+5=9, 1d6+3=8)</a> </p><p>Buddy attacks with a 27 (natural 20! but no crit) for 1 (T_T) damage, while his dog bites with a 6 (natural 1...) for 9 damage.</p><p><a href="http://invisiblecastle.com/roller/view/1595735/" target="_blank">Buddy's mace and riding dog's bite, flanking (1d20+7=27, 1d6=1, 1d20+5=6, 1d6+3=9)</a> </p><p><a href="http://invisiblecastle.com/roller/view/1595736/" target="_blank">Critical hit confirmation versus paladin (1d20+7=12, 1d6=4)</a> </p><p></p><p>Badger 2 (hp 34) charges the nearest of the new arrivals by it and Tyrla. Claw 26 for 5 damage.</p><p><a href="http://invisiblecastle.com/roller/view/1595749/" target="_blank">Badger 2, charging claw attack against nearest newcomer (1d20+8=26, 1d4+4=5)</a> </p><p></p><p>Badger 3 (hp 16) continues to rage and maul the paladin that's been wounding it. Claw 20 for 10 damage, second claw 17 for 9 damage, and bite 19 for 7 damage.</p><p><a href="http://invisiblecastle.com/roller/view/1595751/" target="_blank">Badger 3 continues its frenzied, solo assault (1d20+8=20, 1d4+6=10, 1d20+8=17, 1d4+6=9, 1d20+3=19, 1d6+3=7)</a> </p><p></p><p>Summoned Celestial Dire Badgers: 34 HP each (24 badger 1, 34 badger 2, 16 badger 3), 16 AC (13 touch, 13 flat-footed), speed 30 (burrow 10), Fortitude +9, Reflex +6, Will +4, medium size, full attack: 2 claws +6 melee for 1d4+4 damage and bite +1 melee for 1d6+2 damage</p><p>Enters a Rage on its turn after being injured (claws +8 for 1d4+6, bite +3 for 1d6+3)[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4219394, member: 13966"] Buddy, HP 93/93, AC 30, Initiative 14 Buddy calls out in Celestial, [COLOR=Yellow]"Attack the newcomers, badger!"[/COLOR] to his badger near Tyrla, and it rushes to comply. Meanwhile, he uses his feet and a bark to get his riding dog into the fight, attacking the paladin while Buddy and his nearest badger do the same. The third badger continues to bite and claw in frothing rage at the paladin that has wounded it. [sblock]Noticed that I messed up Buddy's attack roll earlier, by forgetting the Tower Shield's attack penalty. Buddy and raging badger 1 (hp 24) flank their target and attack in unison, while the riding dog joins in.... Buddy easily makes the Ride check for his mount to fight with him (1d20+9 is always at least 10). Lots of bad rolls again somehow, even though [I]most[/I] of the damage rolls are good. I guess the badgers fight best alone, like badger 3, eh? Badger 1 claws at 16 for 10 damage, again with 12 for 7 damage, and bites at 9 for 8 damage. [url=http://invisiblecastle.com/roller/view/1595747/]Badger 1, raging, flanking with Buddy, claw, claw, bite (1d20+10=16, 1d4+6=10, 1d20+10=12, 1d4+6=7, 1d20+5=9, 1d6+3=8)[/url] Buddy attacks with a 27 (natural 20! but no crit) for 1 (T_T) damage, while his dog bites with a 6 (natural 1...) for 9 damage. [url=http://invisiblecastle.com/roller/view/1595735/]Buddy's mace and riding dog's bite, flanking (1d20+7=27, 1d6=1, 1d20+5=6, 1d6+3=9)[/url] [url=http://invisiblecastle.com/roller/view/1595736/]Critical hit confirmation versus paladin (1d20+7=12, 1d6=4)[/url] Badger 2 (hp 34) charges the nearest of the new arrivals by it and Tyrla. Claw 26 for 5 damage. [url=http://invisiblecastle.com/roller/view/1595749/]Badger 2, charging claw attack against nearest newcomer (1d20+8=26, 1d4+4=5)[/url] Badger 3 (hp 16) continues to rage and maul the paladin that's been wounding it. Claw 20 for 10 damage, second claw 17 for 9 damage, and bite 19 for 7 damage. [url=http://invisiblecastle.com/roller/view/1595751/]Badger 3 continues its frenzied, solo assault (1d20+8=20, 1d4+6=10, 1d20+8=17, 1d4+6=9, 1d20+3=19, 1d6+3=7)[/url] Summoned Celestial Dire Badgers: 34 HP each (24 badger 1, 34 badger 2, 16 badger 3), 16 AC (13 touch, 13 flat-footed), speed 30 (burrow 10), Fortitude +9, Reflex +6, Will +4, medium size, full attack: 2 claws +6 melee for 1d4+4 damage and bite +1 melee for 1d6+2 damage Enters a Rage on its turn after being injured (claws +8 for 1d4+6, bite +3 for 1d6+3)[/sblock] [/QUOTE]
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