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General Tabletop Discussion
*Dungeons & Dragons
Two magic items needed
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<blockquote data-quote="Gilladian" data-source="post: 6028988" data-attributes="member: 2093"><p>I'm looking for two magic items I want to add to my campaign in the upcoming weeks.</p><p></p><p>The first would be a flying item. I would like it to be able to carry about six people, a long distance, at a rate similar to that of an ocean-going vessel. Is there such an item already? A magic carpet seems too open and vulnerable to weather for long-term travel (say 4,500 - 5,000 miles in a ten days to two weeks). Magic boat? Magic flying bird? Or maybe a creature that could have been held prisoner and be rescued that could fly a group of six good characters that distance. </p><p></p><p>The second item I want to add is a thing that would give a ruler or commander or leader a charismatic boost to his/her ability to lead and/or rule. Not specifically a charisma boost, though it could do that as part of the process. It could also have other powers. A rod of rulership seems a bit too powerful in the amount of command power it gives, but too short-lived for the historic impact of the item I'm thinking of. I suppose it could be a spell-caster only item, but it would be better if it were command activated, maybe with charges. Anything like it that anyone knows of?</p><p></p><p>This is an E6 campaign, so lower-powered things are better than anything super-powerful. </p><p>Edit: I'm the DM, so I'm really free to do whatever I want; I'm looking for ideas...</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6028988, member: 2093"] I'm looking for two magic items I want to add to my campaign in the upcoming weeks. The first would be a flying item. I would like it to be able to carry about six people, a long distance, at a rate similar to that of an ocean-going vessel. Is there such an item already? A magic carpet seems too open and vulnerable to weather for long-term travel (say 4,500 - 5,000 miles in a ten days to two weeks). Magic boat? Magic flying bird? Or maybe a creature that could have been held prisoner and be rescued that could fly a group of six good characters that distance. The second item I want to add is a thing that would give a ruler or commander or leader a charismatic boost to his/her ability to lead and/or rule. Not specifically a charisma boost, though it could do that as part of the process. It could also have other powers. A rod of rulership seems a bit too powerful in the amount of command power it gives, but too short-lived for the historic impact of the item I'm thinking of. I suppose it could be a spell-caster only item, but it would be better if it were command activated, maybe with charges. Anything like it that anyone knows of? This is an E6 campaign, so lower-powered things are better than anything super-powerful. Edit: I'm the DM, so I'm really free to do whatever I want; I'm looking for ideas... [/QUOTE]
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Two magic items needed
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