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Two magic items needed
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<blockquote data-quote="Gilladian" data-source="post: 6029088" data-attributes="member: 2093"><p>I really like the pocket airship; however, I'm thinking that I'd make it a "charged" item; I'm not sure if it would be better to make it 1 charge per flight - so they could fly to their destination in one marathon flight and then use a second charge to return home again, or if it should cost one charge per 24 hours (or portion thereof) flight, and give it enough charges to go to their destination and back... with, in either case, just a few extra for emergencies. </p><p></p><p>In the case of 1 charge per flight, they'd not really be able to do much landing and taking off, or they'd use up their charges, and they'd have the "misery" of living in each other's pockets on the boat. How long WOULD a journey of 4,500 miles take at a flying speed of 40?</p><p></p><p>In the case of 1 charge per day of flight, they could land and camp each night, if they decided to, and could stop a few times in strange places to investigate cities or ruins or interesting features along the way... but that would slow their journey considerably... and time is at least a BIT important in the adventure they're engaged on. Still, it would be necessary to know how long the trip would take and how often they'd be likely to stop.</p><p></p><p>Ouch, I was just calculating their travel time at 40' movement rate (the cloud keel movement rate), the trip would take something like 42 days, presuming no encounters, no getting blown off course, taking refuge from storms, no mountain ranges, etc... </p><p></p><p>The Admiral's Bicorn, in slightly modified format (I'm thinking it looks more like a bishop's miter for my game, and might grant the wearer a skill in land tactics rather than profession sailor) is perfect for my game. Thanks and keep up the suggestions and input, please!</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6029088, member: 2093"] I really like the pocket airship; however, I'm thinking that I'd make it a "charged" item; I'm not sure if it would be better to make it 1 charge per flight - so they could fly to their destination in one marathon flight and then use a second charge to return home again, or if it should cost one charge per 24 hours (or portion thereof) flight, and give it enough charges to go to their destination and back... with, in either case, just a few extra for emergencies. In the case of 1 charge per flight, they'd not really be able to do much landing and taking off, or they'd use up their charges, and they'd have the "misery" of living in each other's pockets on the boat. How long WOULD a journey of 4,500 miles take at a flying speed of 40? In the case of 1 charge per day of flight, they could land and camp each night, if they decided to, and could stop a few times in strange places to investigate cities or ruins or interesting features along the way... but that would slow their journey considerably... and time is at least a BIT important in the adventure they're engaged on. Still, it would be necessary to know how long the trip would take and how often they'd be likely to stop. Ouch, I was just calculating their travel time at 40' movement rate (the cloud keel movement rate), the trip would take something like 42 days, presuming no encounters, no getting blown off course, taking refuge from storms, no mountain ranges, etc... The Admiral's Bicorn, in slightly modified format (I'm thinking it looks more like a bishop's miter for my game, and might grant the wearer a skill in land tactics rather than profession sailor) is perfect for my game. Thanks and keep up the suggestions and input, please! [/QUOTE]
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