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Two money related spells
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<blockquote data-quote="The Grumpy Celt" data-source="post: 1737842" data-attributes="member: 1019"><p>Crazy Money</p><p>Enchantment (Compulsion) [Mind-Affecting]</p><p>Level: Cleric 4, Sor/Wiz 4.</p><p>Components: S, V, M.</p><p>Casting Time: 1 standard action.</p><p>Range: One creature; see text</p><p>Target: Individual.</p><p>Duration: 1d4 hours.</p><p>Saving Throw: Will negates.</p><p>Spell Resistance: Yes.</p><p></p><p>This is a curse that may be placed on money, causing the next person who touches the money to be overcome with an irrational compulsion to spend lots of money quickly. </p><p>The curse is placed on money – a number of different coins equal to the casters level – and the next person to handle any of those coins must make a will save. If they succeed, they suffer no ill effects and the coins retain the curse. If the will save fails, the person is overcome with a desire to spend all of the money they have access, to without violating their alignment, as quickly as possible, during the next 1d4 hours.</p><p></p><p>This spell is available to clerics of evil deities of greed, including but not limited to Mammon.</p><p></p><p>The material component is the money used to transmit the curse.</p><p></p><p>Passing Wealth</p><p>Conjuration</p><p>Level: Cleric, Sor/Wiz 6.</p><p>Components: S, V, M.</p><p>Casting Time: 1 action.</p><p>Range: Self or touch.</p><p>Target: Self of one individual.</p><p>Duration: Special.</p><p>Saving Throw: None/Will negates.</p><p>Spell Resistance: Yes.</p><p></p><p>This spell, while quite painful, allows a person to create and pass a limited amount of gold coins when they are attempting to relieve themselves.</p><p></p><p>This spell allows the subject of the spell to produce 1d2+2 (per level of the caster) gold coins. However, this requires 10 minutes per coin produced and causes pain so intense and debilitating that the subject may take no other actions and are considered prone for the duration. Further, for a 1d8 hour after they spell has ended, the character will still suffer a –3 to all actions and automatically loses initiative, owing to lingering pain. Lastly, the coins generated will be in an unhygienic state and will need to be cleaned. This spell can be used as a touched based attack, if they fail their will save, they will be subject to the spell the next time they attempt to relieve themselves.</p><p></p><p>This spell is available to clerics of evil deities of greed, including but not limited to Mammon. The material component is the cast must eat a gold coin.</p></blockquote><p></p>
[QUOTE="The Grumpy Celt, post: 1737842, member: 1019"] Crazy Money Enchantment (Compulsion) [Mind-Affecting] Level: Cleric 4, Sor/Wiz 4. Components: S, V, M. Casting Time: 1 standard action. Range: One creature; see text Target: Individual. Duration: 1d4 hours. Saving Throw: Will negates. Spell Resistance: Yes. This is a curse that may be placed on money, causing the next person who touches the money to be overcome with an irrational compulsion to spend lots of money quickly. The curse is placed on money – a number of different coins equal to the casters level – and the next person to handle any of those coins must make a will save. If they succeed, they suffer no ill effects and the coins retain the curse. If the will save fails, the person is overcome with a desire to spend all of the money they have access, to without violating their alignment, as quickly as possible, during the next 1d4 hours. This spell is available to clerics of evil deities of greed, including but not limited to Mammon. The material component is the money used to transmit the curse. Passing Wealth Conjuration Level: Cleric, Sor/Wiz 6. Components: S, V, M. Casting Time: 1 action. Range: Self or touch. Target: Self of one individual. Duration: Special. Saving Throw: None/Will negates. Spell Resistance: Yes. This spell, while quite painful, allows a person to create and pass a limited amount of gold coins when they are attempting to relieve themselves. This spell allows the subject of the spell to produce 1d2+2 (per level of the caster) gold coins. However, this requires 10 minutes per coin produced and causes pain so intense and debilitating that the subject may take no other actions and are considered prone for the duration. Further, for a 1d8 hour after they spell has ended, the character will still suffer a –3 to all actions and automatically loses initiative, owing to lingering pain. Lastly, the coins generated will be in an unhygienic state and will need to be cleaned. This spell can be used as a touched based attack, if they fail their will save, they will be subject to the spell the next time they attempt to relieve themselves. This spell is available to clerics of evil deities of greed, including but not limited to Mammon. The material component is the cast must eat a gold coin. [/QUOTE]
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