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General Tabletop Discussion
*Pathfinder & Starfinder
Two Monk Tweaks: Unarmed Damage Progression and Flurry of Blows
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<blockquote data-quote="FireLance" data-source="post: 3322840" data-attributes="member: 3424"><p>I'm not sure how you arrived at the conclusion that monks will be doing the same amount of damage as bards. Using core rules only, a 20th-level bard could get a +4 morale bonus to damage from his bardic music, and would probably have access to a +5 weapon, but a monk can also benefit from an enhancement bonus to his unarmed strike from an <em>amulet of mighty fists</em>, <em>potion of greater magic fang</em>/<em>oil of greater magic weapon</em>, or a spell from a friendly spellcaster. If the monk is on the same side as the bard, the bard's inspire courage will increase his damage, too.</p><p></p><p>As for the comparison with the fighter, I don't see the need for the monk to out-damage the fighter on a blow for blow basis. I'd like the experience of playing a monk in combat to feel different from the experience of playing a fighter in combat, and I think the ability to make multiple melee attacks while exploiting his superior speed will give him an interesting niche.</p><p></p><p>Again, I'm not sure how you have arrived at this conclusion. Damage per attack can be worked out in advance, as should the attack bonuses under each of the various options. Even if it is not, -2 to hit for an additional attack, or -4 for two additional attacks isn't too difficult to remember. I doubt it would slow down the game more than say, the current incarnation of Power Attack.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3322840, member: 3424"] I'm not sure how you arrived at the conclusion that monks will be doing the same amount of damage as bards. Using core rules only, a 20th-level bard could get a +4 morale bonus to damage from his bardic music, and would probably have access to a +5 weapon, but a monk can also benefit from an enhancement bonus to his unarmed strike from an [I]amulet of mighty fists[/I], [I]potion of greater magic fang[/I]/[I]oil of greater magic weapon[/I], or a spell from a friendly spellcaster. If the monk is on the same side as the bard, the bard's inspire courage will increase his damage, too. As for the comparison with the fighter, I don't see the need for the monk to out-damage the fighter on a blow for blow basis. I'd like the experience of playing a monk in combat to feel different from the experience of playing a fighter in combat, and I think the ability to make multiple melee attacks while exploiting his superior speed will give him an interesting niche. Again, I'm not sure how you have arrived at this conclusion. Damage per attack can be worked out in advance, as should the attack bonuses under each of the various options. Even if it is not, -2 to hit for an additional attack, or -4 for two additional attacks isn't too difficult to remember. I doubt it would slow down the game more than say, the current incarnation of Power Attack. [/QUOTE]
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Two Monk Tweaks: Unarmed Damage Progression and Flurry of Blows
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