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*Pathfinder & Starfinder
Two Monk Tweaks: Unarmed Damage Progression and Flurry of Blows
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3344592" data-attributes="member: 20805"><p>I don't have a problem with that answer.. and would go even a step farther and say that the Monk is basically getting Improved Nat Attack for free at first level..hence the 1D6 unarmed strike {no, lets not argue about it thats possible under the rules....thanks}.</p><p>A larger monk would similarly get the same increase in base damage based on size, with an Ogre gaining 1D8 base unarmed damage. This follows the standard rules for increasing size. THe monks RAW unarmed damage breaks the standard rules for increasing in size and makes for a more complex mechanic. If, instead of increasing die types, we have an additional damage of either a flat bonus or a bonus die..then all the niche questions of how the Monk interacts with RAW mechanic of 'X' is answered.</p><p></p><p> Also, if you go a step beyond and HR, as I have, that this monk bonus damage can also be applied through monk weapons, you have monks willing to weild weapons after 4th level...something the mechanics discourage as written.</p><p></p><p>This does not cut the monk off at the knees, quite the contrary. You are comparing two single attacks looking for the highest damage. Try it 5th level with a TWF monk versus your bard w/ greatsword...</p><p></p><p>-bard: one attack, base 2D6 + 2 str + 2 morale + power attack for 4 </p><p>-monk: four attacks, (base + TWF + Flurry + iterative), 4D6 + (4* Str) + (4*2)</p><p></p><p>Too which I am sure to hear about 'flurry of misses'... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>But that is the point. Monks should not be fighters by another name, slugging it out face to face for the highest damage. If I wanted that, I would play a fighter. The proposed mechanics provide the mechanics behind the flavour of the class.... I like them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p> I am also considering trading the Monks Wis to AC bonus for the Skirmish ability, making the mobile monk an even more attractive concept... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3344592, member: 20805"] I don't have a problem with that answer.. and would go even a step farther and say that the Monk is basically getting Improved Nat Attack for free at first level..hence the 1D6 unarmed strike {no, lets not argue about it thats possible under the rules....thanks}. A larger monk would similarly get the same increase in base damage based on size, with an Ogre gaining 1D8 base unarmed damage. This follows the standard rules for increasing size. THe monks RAW unarmed damage breaks the standard rules for increasing in size and makes for a more complex mechanic. If, instead of increasing die types, we have an additional damage of either a flat bonus or a bonus die..then all the niche questions of how the Monk interacts with RAW mechanic of 'X' is answered. Also, if you go a step beyond and HR, as I have, that this monk bonus damage can also be applied through monk weapons, you have monks willing to weild weapons after 4th level...something the mechanics discourage as written. This does not cut the monk off at the knees, quite the contrary. You are comparing two single attacks looking for the highest damage. Try it 5th level with a TWF monk versus your bard w/ greatsword... -bard: one attack, base 2D6 + 2 str + 2 morale + power attack for 4 -monk: four attacks, (base + TWF + Flurry + iterative), 4D6 + (4* Str) + (4*2) Too which I am sure to hear about 'flurry of misses'... :] But that is the point. Monks should not be fighters by another name, slugging it out face to face for the highest damage. If I wanted that, I would play a fighter. The proposed mechanics provide the mechanics behind the flavour of the class.... I like them :) I am also considering trading the Monks Wis to AC bonus for the Skirmish ability, making the mobile monk an even more attractive concept... :D [/QUOTE]
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Two Monk Tweaks: Unarmed Damage Progression and Flurry of Blows
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