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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two Monk Tweaks: Unarmed Damage Progression and Flurry of Blows
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<blockquote data-quote="FireLance" data-source="post: 3345080" data-attributes="member: 3424"><p>Well, I'm not going to argue whether the D&D monk models <em>ki</em> "realistically". However, as a matter of internal consistency (and possibly game balance), most class abilities do not scale with size. A Large rogue still uses d6s for sneak attack. A Huge fighter still gets +2 to damage for Weapon Specialization. A Gargantuan paladin still adds just his paladin level to damage when he smites evil. In any case, <em>ki</em> seems to be more dependent on Wisdom than on size (see the mechanics of Stunning Fist). Mind you, size already gives quite a few advantages under the D&D rules. In addition to larger weapon damage, a larger creature gets bonuses to bull rushing, grappling, disarming, overrunning, sundering and tripping.</p><p></p><p>Ignoring arguments about whether a monk should multiclass in the first place, I'm not sure why it would make multiclassing less interesting. A 4th-level monk gets a base unarmed damage of 1d6+2. That's the same average damage as a bastard sword (ignoring crits). Four levels of monk gets you damage equivalent to one of the best one-handed exotic weapons, which you can't be disarmed of (except in the most literal sense of the word, and even then, you can kick).</p><p></p><p>Of course, the original monk deals slightly more damage when <em>enlarged</em> - he gets an average base damage of 7 points compared to the tweaked monk's average base damage of 6.5, and the difference only increases with more levels of monk. However, as I have said, if a monk has to rely on size-changing magic to be on par with the other characters, I think that is a more fundamental problem.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3345080, member: 3424"] Well, I'm not going to argue whether the D&D monk models [I]ki[/I] "realistically". However, as a matter of internal consistency (and possibly game balance), most class abilities do not scale with size. A Large rogue still uses d6s for sneak attack. A Huge fighter still gets +2 to damage for Weapon Specialization. A Gargantuan paladin still adds just his paladin level to damage when he smites evil. In any case, [I]ki[/I] seems to be more dependent on Wisdom than on size (see the mechanics of Stunning Fist). Mind you, size already gives quite a few advantages under the D&D rules. In addition to larger weapon damage, a larger creature gets bonuses to bull rushing, grappling, disarming, overrunning, sundering and tripping. Ignoring arguments about whether a monk should multiclass in the first place, I'm not sure why it would make multiclassing less interesting. A 4th-level monk gets a base unarmed damage of 1d6+2. That's the same average damage as a bastard sword (ignoring crits). Four levels of monk gets you damage equivalent to one of the best one-handed exotic weapons, which you can't be disarmed of (except in the most literal sense of the word, and even then, you can kick). Of course, the original monk deals slightly more damage when [I]enlarged[/I] - he gets an average base damage of 7 points compared to the tweaked monk's average base damage of 6.5, and the difference only increases with more levels of monk. However, as I have said, if a monk has to rely on size-changing magic to be on par with the other characters, I think that is a more fundamental problem. [/QUOTE]
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Community
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Two Monk Tweaks: Unarmed Damage Progression and Flurry of Blows
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