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General Tabletop Discussion
*Pathfinder & Starfinder
Two monks, an assassin, a cleric and a wizard
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<blockquote data-quote="Palskane" data-source="post: 3493798" data-attributes="member: 2000"><p>I was asked to help a fellow DM of mine by building some NPC's for an upcoming combat in his game. I thought I would ask for some help of my own here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I was told to make them as nasty as possible while still falling into a few basic guidelines. </p><p></p><p>The two monks are to be CR 13 each. One male, one female. The male is to be strength based and the female dexterity based. Also, any feats or abilities that would aid with them fighting as a team is cool. Basically anything goes as long as the CR isn't broken. </p><p></p><p>The assassin should be no higher than CR 8. Other than that, again, anything goes. </p><p></p><p>The cleric is a healer/buffer for the others, and should concentrate on that as well as battlefield control. CR 7.</p><p></p><p>The wizard is a bit more difficult. I wasn't told what type to make, just that it was a wizard of CR 9.</p><p></p><p>This is an elite group of NPC's sent to intercept his group of PC's. Seven PC's in all, all of them level 8 with a few unique boosts that add to their overall ECL. I believe in total that they are close to ECL 10 each. They will also have the aid of some NPC cohorts/allies. </p><p></p><p>I would really appreciate any unique ideas you guys might have. Any builds that you haven't tried, but would love to? Feel free to pass them along! If anyone has any questions, just let me know and I'll answer as soon as I can! </p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Palskane, post: 3493798, member: 2000"] I was asked to help a fellow DM of mine by building some NPC's for an upcoming combat in his game. I thought I would ask for some help of my own here. :D I was told to make them as nasty as possible while still falling into a few basic guidelines. The two monks are to be CR 13 each. One male, one female. The male is to be strength based and the female dexterity based. Also, any feats or abilities that would aid with them fighting as a team is cool. Basically anything goes as long as the CR isn't broken. The assassin should be no higher than CR 8. Other than that, again, anything goes. The cleric is a healer/buffer for the others, and should concentrate on that as well as battlefield control. CR 7. The wizard is a bit more difficult. I wasn't told what type to make, just that it was a wizard of CR 9. This is an elite group of NPC's sent to intercept his group of PC's. Seven PC's in all, all of them level 8 with a few unique boosts that add to their overall ECL. I believe in total that they are close to ECL 10 each. They will also have the aid of some NPC cohorts/allies. I would really appreciate any unique ideas you guys might have. Any builds that you haven't tried, but would love to? Feel free to pass them along! If anyone has any questions, just let me know and I'll answer as soon as I can! Thanks! [/QUOTE]
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Two monks, an assassin, a cleric and a wizard
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