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Two monks, an assassin, a cleric and a wizard
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<blockquote data-quote="Nifft" data-source="post: 3494590" data-attributes="member: 6562"><p>If the monks are well played, they will hit this guy, make him use his 1/week whatevers, and then <u>out run him</u> away. They will return in 30 minutes and kick his ass (or run away again if someone else uses a special limited duration ability that they don't want to deal with).</p><p></p><p>The monks can heal themselves of 26 hp/day each, so even without the Cleric support guy, they can do at least two hits per day. (And before you say the party could catch them, the 13th level Monks have a land speed of 70 ft.; a light warhorse has a land speed of 60 ft.)</p><p></p><p>The party has no way of making the monks fight on their own terms. Unless they are very clever -- or the monks are very stupid -- the party will not win.</p><p></p><p>This is just IMHO. High-level monks are very flexible, especially if they can pick the battle's location -- anywhere that requires Balance or Climb checks, for example -- they can dominate even strong foes. Weaker foes? Heh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3494590, member: 6562"] If the monks are well played, they will hit this guy, make him use his 1/week whatevers, and then [u]out run him[/u] away. They will return in 30 minutes and kick his ass (or run away again if someone else uses a special limited duration ability that they don't want to deal with). The monks can heal themselves of 26 hp/day each, so even without the Cleric support guy, they can do at least two hits per day. (And before you say the party could catch them, the 13th level Monks have a land speed of 70 ft.; a light warhorse has a land speed of 60 ft.) The party has no way of making the monks fight on their own terms. Unless they are very clever -- or the monks are very stupid -- the party will not win. This is just IMHO. High-level monks are very flexible, especially if they can pick the battle's location -- anywhere that requires Balance or Climb checks, for example -- they can dominate even strong foes. Weaker foes? Heh. :) Cheers, -- N [/QUOTE]
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Two monks, an assassin, a cleric and a wizard
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