Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two monks, an assassin, a cleric and a wizard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zaruthustran" data-source="post: 3495463" data-attributes="member: 1457"><p>Party killers:</p><p></p><p>13th level human monks get six feats, plus three bonus feats. </p><p><strong>Monk 1</strong>: Grappler. Monk bonus feats: improved grapple, combat reflexes, improved trip. Other feats: Jotunbrud, snap kick, superior unarmed strike, weapon focus: grapple, earth's embrace, improved toughness.</p><p></p><p><strong>Monk 2</strong>: Stunner. Cobra Strike variant monk from UA bonus feats: Stunning Fist, Mobility, Spring Attack. Other feats: dodge, weapon finesse, ability focus: stunning fist, Improved stunning fist, weapon focus: unarmed strike, elusive target. If the PCs are light on casters, maybe throw in 1 level of rogue and one level of scout, so you get +2d6 damage whenever you spring attack the poor fellow being grappled by Monk 1. Heck, add in 3 levels of assassin for spells and another 2d6 damage.</p><p></p><p>For the teamwork thing, look into teamwork benefits from... PHB II? Heroes of Battle? </p><p></p><p><strong>Assassin</strong> CR 8: ranger 2/rogue3/assassin 3. Feats: PBS, Precise Shot, Rapid Shot (bonus), TWF, Quick Draw. This guy throws lots and lots of daggers at grappled or stunned opponents. With a +6/+1 BAB, Rapid Shot, and TWF, his full attack has four throws. Each throw is potentially 1d4+1+4d6+Str bonus damage (plus poison). Have his Ranger favored enemy be the most common race among the PCs. </p><p></p><p><strong>Cleric</strong> CR 7: take the trickery (access to Confusion) and evil (access to unholy blight) domains. For feats, take Spell focus: enchantment, Divine Metamagic, Heighten Spell, Scribe Scroll. Spend that NPC money on cheap scrolls (like buffs) and a few powerful/expensive scrolls (like Confusion and Unholy Blight). Cleric's job is to spam Blights and Confusions on the party. Blights can cause the Sickened condition, which lowers saving throws, which is bad news if you follow it up with a Confusion or three. Save one high level spell slot for a high-level summon (summon something Evil, so it benefits from your domain ability)--that way, you can start the fight with a summoned critter handy. Also keep a few dispels at the ready (can be scrolls). </p><p></p><p><strong>Wizard</strong> CR 9: Conjurer, but make sure you don't bar Illusion and Transmutation. Remember you get Scribe Scroll for free; in essence all scrolls of spells in your book are half price. Feats: Spell focus: conjuration, augment summoning, greater spell focus: conjuration, cloudy conjuration, improved toughness. Wizard's job is to divide the party with walls, illusions, and solid fog so that the monks and assassins can do their work. Also, to summon monsters to distract/deal damage. Pick monsters that grapple or otherwise incapacitate. Use scrolls as needed. Also, if the party magics up the wizard should have a dispel magic or two handy. </p><p></p><p>Minimum buffs from Cleric:</p><p>1st level: Protection from Good on all (protects vs. mind control, helps with AC and saves)</p><p>2nd level: Str buff for grappler, Dex buff for stunner and assassin, wis buff for self, int buff for wizard</p><p>3rd level: Nondetection on assassin (protects against See Invisibility and other divination spells)</p><p></p><p>Minimum buffs from Wizard:</p><p>Mage Armor for monks, fly and haste for assassin, enlarge person for grappler, fly and expeditious retreat for self. Keep a few Improved Invis spells on scrolls in case some get dispelled. Also keep a Dimension Door at the ready. </p><p></p><p>This party is toast.</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3495463, member: 1457"] Party killers: 13th level human monks get six feats, plus three bonus feats. [b]Monk 1[/b]: Grappler. Monk bonus feats: improved grapple, combat reflexes, improved trip. Other feats: Jotunbrud, snap kick, superior unarmed strike, weapon focus: grapple, earth's embrace, improved toughness. [b]Monk 2[/b]: Stunner. Cobra Strike variant monk from UA bonus feats: Stunning Fist, Mobility, Spring Attack. Other feats: dodge, weapon finesse, ability focus: stunning fist, Improved stunning fist, weapon focus: unarmed strike, elusive target. If the PCs are light on casters, maybe throw in 1 level of rogue and one level of scout, so you get +2d6 damage whenever you spring attack the poor fellow being grappled by Monk 1. Heck, add in 3 levels of assassin for spells and another 2d6 damage. For the teamwork thing, look into teamwork benefits from... PHB II? Heroes of Battle? [b]Assassin[/b] CR 8: ranger 2/rogue3/assassin 3. Feats: PBS, Precise Shot, Rapid Shot (bonus), TWF, Quick Draw. This guy throws lots and lots of daggers at grappled or stunned opponents. With a +6/+1 BAB, Rapid Shot, and TWF, his full attack has four throws. Each throw is potentially 1d4+1+4d6+Str bonus damage (plus poison). Have his Ranger favored enemy be the most common race among the PCs. [b]Cleric[/b] CR 7: take the trickery (access to Confusion) and evil (access to unholy blight) domains. For feats, take Spell focus: enchantment, Divine Metamagic, Heighten Spell, Scribe Scroll. Spend that NPC money on cheap scrolls (like buffs) and a few powerful/expensive scrolls (like Confusion and Unholy Blight). Cleric's job is to spam Blights and Confusions on the party. Blights can cause the Sickened condition, which lowers saving throws, which is bad news if you follow it up with a Confusion or three. Save one high level spell slot for a high-level summon (summon something Evil, so it benefits from your domain ability)--that way, you can start the fight with a summoned critter handy. Also keep a few dispels at the ready (can be scrolls). [b]Wizard[/b] CR 9: Conjurer, but make sure you don't bar Illusion and Transmutation. Remember you get Scribe Scroll for free; in essence all scrolls of spells in your book are half price. Feats: Spell focus: conjuration, augment summoning, greater spell focus: conjuration, cloudy conjuration, improved toughness. Wizard's job is to divide the party with walls, illusions, and solid fog so that the monks and assassins can do their work. Also, to summon monsters to distract/deal damage. Pick monsters that grapple or otherwise incapacitate. Use scrolls as needed. Also, if the party magics up the wizard should have a dispel magic or two handy. Minimum buffs from Cleric: 1st level: Protection from Good on all (protects vs. mind control, helps with AC and saves) 2nd level: Str buff for grappler, Dex buff for stunner and assassin, wis buff for self, int buff for wizard 3rd level: Nondetection on assassin (protects against See Invisibility and other divination spells) Minimum buffs from Wizard: Mage Armor for monks, fly and haste for assassin, enlarge person for grappler, fly and expeditious retreat for self. Keep a few Improved Invis spells on scrolls in case some get dispelled. Also keep a Dimension Door at the ready. This party is toast. -z [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two monks, an assassin, a cleric and a wizard
Top