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<blockquote data-quote="see" data-source="post: 8282843" data-attributes="member: 10531"><p>More precisely, it's because they decided to put all the information on the planes under the same brand as their new City of Doors campaign setting, at which point the logic is that you tie all that setting material together.</p><p></p><p>What they should have done (and what any revivial of the "Planescape" brand in any way should do) was to treat the home base for planewalking campaigns as a setting-in-itself, while information on the planes themselves are sold as universal D&D material without any setting branding. As soon as they were under the same brand, you got people playing other campaigns writing off the planes as something that belonged to "Planescape", and you got Sigil-centrism in all the planar stuff.</p><p></p><p>It would have been perfectly possible to design a Sigil-centric "Planescape Campaign Setting" as the home base for planewalking campaigns <em>without</em>, for example, giving the Harmonium any significant power in Arcadia. All they would have had to do is not treat the universal planar material as the same product line as the Sigil material. Nothing of the many focusing-on-Sigil products would have had to have been changed in the slightest, while the material on Arcadia could have ignored Sigil politics just as completely as it ignored Waterdeep or the Free City of Greyhawk politics.</p></blockquote><p></p>
[QUOTE="see, post: 8282843, member: 10531"] More precisely, it's because they decided to put all the information on the planes under the same brand as their new City of Doors campaign setting, at which point the logic is that you tie all that setting material together. What they should have done (and what any revivial of the "Planescape" brand in any way should do) was to treat the home base for planewalking campaigns as a setting-in-itself, while information on the planes themselves are sold as universal D&D material without any setting branding. As soon as they were under the same brand, you got people playing other campaigns writing off the planes as something that belonged to "Planescape", and you got Sigil-centrism in all the planar stuff. It would have been perfectly possible to design a Sigil-centric "Planescape Campaign Setting" as the home base for planewalking campaigns [I]without[/I], for example, giving the Harmonium any significant power in Arcadia. All they would have had to do is not treat the universal planar material as the same product line as the Sigil material. Nothing of the many focusing-on-Sigil products would have had to have been changed in the slightest, while the material on Arcadia could have ignored Sigil politics just as completely as it ignored Waterdeep or the Free City of Greyhawk politics. [/QUOTE]
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