A while ago, quite a while ago, Morrus posted a feat Brutal Hit. I liked it, alot, though I had one complaint....I, and the group I play with, tend to play on a much higher power level. As a result of this, I "re-tooled" the feat a bit to work with our power level, and created another feat to go with it. (I apologize for how wordy this is, I don't know how to explain things quickly or easily.....
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Brutal Hit
Prerequisits: Str 21+, BAB 16+, Power Attack, Cleave, Great Cleave
Benefit: When making a melee attack with a weapon in your primary hand, or a primary natural attack, before making the attack roll, you can designate the attack to be a Brutal Hit. On a successful hit, a Brutal Hit deals an additional point of damage for every point above the target's AC MINUS your Str damage bonus. This additional damage is not multiplied on a critical hit. You cannot cleave off of a Brutal Hit.
Special: You cannot use Brutal Hit on AoOs or any attack which you also use Weapon Finesse.
Special: You may select Brutal Hit as a Fighter Bonus Feat.
Weakening Hit
Prerequisits: Str 21+, BAB 16+, Power Attack, Cleave, Great Cleave, Improved Sunder, Brutal Hit
Benefit: When sundering an object with a melee weapon in your primary hand, or a primary natural attack, before making the attack roll, you can designate the attack to be a Weakening Hit. If you successfully hit and beat the object's hardness by at least 1 + Str bonus, you lower the object's hardness by 1 until repaired.
Special: You may select Weakening Hit as a Fighter Bonus Feat.
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With the Brutal Hit revision, they will be able to make more than one Brutal Hit a round, though I tried to limit just how many. They SHOULD not get more than four Brutal Hits around, and though it may seem like alot, I like it better that way. I was considering making both Epic though, any thoughts?
Thanks in advance,
RisnDevil
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Brutal Hit
Prerequisits: Str 21+, BAB 16+, Power Attack, Cleave, Great Cleave
Benefit: When making a melee attack with a weapon in your primary hand, or a primary natural attack, before making the attack roll, you can designate the attack to be a Brutal Hit. On a successful hit, a Brutal Hit deals an additional point of damage for every point above the target's AC MINUS your Str damage bonus. This additional damage is not multiplied on a critical hit. You cannot cleave off of a Brutal Hit.
Special: You cannot use Brutal Hit on AoOs or any attack which you also use Weapon Finesse.
Special: You may select Brutal Hit as a Fighter Bonus Feat.
Weakening Hit
Prerequisits: Str 21+, BAB 16+, Power Attack, Cleave, Great Cleave, Improved Sunder, Brutal Hit
Benefit: When sundering an object with a melee weapon in your primary hand, or a primary natural attack, before making the attack roll, you can designate the attack to be a Weakening Hit. If you successfully hit and beat the object's hardness by at least 1 + Str bonus, you lower the object's hardness by 1 until repaired.
Special: You may select Weakening Hit as a Fighter Bonus Feat.
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With the Brutal Hit revision, they will be able to make more than one Brutal Hit a round, though I tried to limit just how many. They SHOULD not get more than four Brutal Hits around, and though it may seem like alot, I like it better that way. I was considering making both Epic though, any thoughts?
Thanks in advance,
RisnDevil
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