Endure Spell
You give your spells great endurance against harm.
Benefit: When casting an enduring spell, choose one option:
1) The spell is the subject of a shield other spell, with you as the caster. The spell recieves the benefit even if it isn't a living creature. The duration lasts as long as the spell (infinite if its permanent or instantaneous). The effect may be dismissed as a free action.
2) Your spell has +3 caster level against dispelling effects.
I created option 1 mainly for conjurations and summons, option 2 to give something for everything else. I'm thinking a +1 level adjustment, what do you think?
Shield Spell
You turn your greatest offense into a poweful defense.
Benefit: A spell of instantaneous or permanent duration changes to abjuration, target: touch, and has a duration of 1 round/level. The spell now acts as a barrier that will absorb an amount of energy damage, ability damage, or negative levels equal to the amount of damage it would have caused.
Special: Unlike normal metamagic feats, a wizard who prepares a shielding spell may choose not to transform the spell at the time of casting (although the spell increase still applies).
This feat gives a little more defensive flexibility, with teh special allowing for wizards to have both a defensive and offensive option avaliable when using this feat. I'm thnking a +1 or +2, again what do you think?
You give your spells great endurance against harm.
Benefit: When casting an enduring spell, choose one option:
1) The spell is the subject of a shield other spell, with you as the caster. The spell recieves the benefit even if it isn't a living creature. The duration lasts as long as the spell (infinite if its permanent or instantaneous). The effect may be dismissed as a free action.
2) Your spell has +3 caster level against dispelling effects.
I created option 1 mainly for conjurations and summons, option 2 to give something for everything else. I'm thinking a +1 level adjustment, what do you think?
Shield Spell
You turn your greatest offense into a poweful defense.
Benefit: A spell of instantaneous or permanent duration changes to abjuration, target: touch, and has a duration of 1 round/level. The spell now acts as a barrier that will absorb an amount of energy damage, ability damage, or negative levels equal to the amount of damage it would have caused.
Special: Unlike normal metamagic feats, a wizard who prepares a shielding spell may choose not to transform the spell at the time of casting (although the spell increase still applies).
This feat gives a little more defensive flexibility, with teh special allowing for wizards to have both a defensive and offensive option avaliable when using this feat. I'm thnking a +1 or +2, again what do you think?