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<blockquote data-quote="howandwhy99" data-source="post: 1882524" data-attributes="member: 3192"><p><strong>Template</strong></p><p></p><p>[font=Arial, sans-serif]<span style="font-size: 15px"><strong>Painted Creature</strong></span>[/font]</p><p> </p><p>[font=Arial, sans-serif]<span style="font-size: 10px">A painted creature is actually made up of the substances the paint depicts, but not any of great value. A "painted" human would look a portrait come to life in three dimensions. The brushstrokes would be visible, but its flesh would react like normal flesh when cut. The blood spurting out would also appear to be painted on wherever it fell; moreover it would appear painted even while gushing through the air. A creature made up of valueable materials, like a crystal golem, would appear like a painting of the creature, but its actual composition reacts as a lesser valuable material.</span>[/font]</p><p> </p><p>[font=Arial, sans-serif]<span style="font-size: 12px"><strong>Creating a Painted Creature</strong></span>[/font]</p><p> </p><p>[font=Arial, sans-serif]<span style="font-size: 10px">"Painted Creature" is an inherited template that can be added to any visible, corporeal creature. Creatures made of valuable objects (such as precious metals, gems, or jewelry) would appear to be be created. A painted creature uses all of the base creature's statistics and special abilities except as noted here.</span>[/font]</p><p> </p><p><span style="font-size: 10px">[font=Arial, sans-serif]<strong>Size and Type:</strong> The creature's type changes to Construct. Do not recalculate the creature's Hit Dice, base attack bonus, or saves. Size is unchanged. Painted creatures are intelligent constructs.[/font]</span></p><p><span style="font-size: 10px">[font=Arial, sans-serif]<strong>Armor Class: </strong>Natural Armor class may change depending on if the creature's substance changes. See the nonvaluable special quality below.[/font]</span></p><p><span style="font-size: 10px">[font=Arial, sans-serif]<strong>Special Qualities: </strong>Construct traits, nonvaluable, vulnerabilities[/font]</span></p><p><span style="font-size: 10px">[font=Arial, sans-serif]<strong>Abilities:</strong> Int raised to 1 minimum</span></p><p><span style="font-size: 10px"><strong>Skills:</strong> — (skills can be gained through advancement)[/font]</span></p><p><span style="font-size: 10px">[font=Arial, sans-serif]<strong>Feats:</strong> — (feats can be gained through advancement)[/font]</span></p><p><span style="font-size: 10px">[font=Arial, sans-serif]<strong>Challenge Rating:</strong> (for constructs) +0; [/font]</span>[font=Arial, sans-serif]<span style="font-size: 10px">(for non-constructs) HD 8 or less, as base creature +1; HD 9 to 14, as base creature +0; HD 15 or more, as base creature -1.</span>[/font]</p><p><span style="font-size: 10px">[font=Arial, sans-serif]<strong>Alignment:</strong> Usually Neutral[/font]</span></p><p><span style="font-size: 10px">[font=Arial, sans-serif]<strong>Advancement:</strong> As the base creature. See text [/font]</span></p><p><span style="font-size: 10px">[font=Arial, sans-serif]<strong>Level Adjustment:</strong> +2[/font]</span></p><p> </p><p><span style="font-family: 'Arial'"><strong>Advancement as a "painted" creature:</strong></span></p><p> </p><p><span style="font-family: 'Arial'">Painted creatures are wholely constructed and are not grown like other intelligent constructs. They contain no knowledge at creation, but basic instincts and a single language (normally Common). They have the cognitive abilities reflected in their scores, but lack any memory. Painted creatures are capable of gaining knowledge through advancement. </span></p><p> </p><p><span style="font-family: 'Arial'">Class level advancement is treated normally with feat and skill increases beginning with the first level taken. HD advancement is treated normally as well, but the first HD earned after the creature's creation also counts as it's first in regards to skills and feat increases. HD+3 - (HD at creation)</span></p><p> </p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong></span></p><p> </p><p><span style="font-family: 'Arial'"><u>Nonvaluable.</u> Base creatures which are made up of valuable materials keep the appearance of their true form. Their actual material is of the closest nonvaluable substance allowed. For instance, crystal creatures would be made of normal metal and golden creatures of normal stone. The creature's statistics relating to its substance (like Natural Armor) are changed to the new material's characteristics.</span></p><p> </p><p><span style="font-size: 10px">[font=Arial, sans-serif]<u>Construct Traits:</u> A construct possesses the following traits:[/font]</span></p><ul> <li data-xf-list-type="ul">[font=Arial, sans-serif]<span style="font-size: 10px">No Constitution score.</span>[/font]</li> <li data-xf-list-type="ul">[font=Arial, sans-serif]<span style="font-size: 10px">Low-light vision.</span>[/font]</li> <li data-xf-list-type="ul">[font=Arial, sans-serif]<span style="font-size: 10px">Darkvision out to 60 feet.</span>[/font]</li> <li data-xf-list-type="ul">[font=Arial, sans-serif]<span style="font-size: 10px">Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</span>[/font]</li> <li data-xf-list-type="ul">[font=Arial, sans-serif]<span style="font-size: 10px">Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects.</span>[/font]</li> <li data-xf-list-type="ul">[font=Arial, sans-serif]<span style="font-size: 10px">Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.</span>[/font]</li> <li data-xf-list-type="ul">[font=Arial, sans-serif]<span style="font-size: 10px">Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.</span>[/font]</li> <li data-xf-list-type="ul">[font=Arial, sans-serif]<span style="font-size: 10px">Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).</span>[/font]</li> <li data-xf-list-type="ul">[font=Arial, sans-serif]<span style="font-size: 10px">Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.</span>[/font]</li> <li data-xf-list-type="ul">[font=Arial, sans-serif]<span style="font-size: 10px">Since it was never alive, a construct cannot be raised or resurrected.</span>[/font]</li> <li data-xf-list-type="ul">[font=Arial, sans-serif]<span style="font-size: 10px">Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the following table.</span>[/font]</li> </ul><p>[font=Arial, sans-serif]<span style="font-size: 10px">Construct Size Bonus Hit Points: </span>[/font]</p><p> </p><p>[font=Arial, sans-serif]<span style="font-size: 10px">Fine — ; Diminutive — ; Tiny — ; Small 10 ; Medium 20 ; Large 30 ; Huge 40 ; Gargantuan 60 ; Colossal 80 </span>[/font]</p><ul> <li data-xf-list-type="ul">[font=Arial, sans-serif]<span style="font-size: 10px">Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.</span>[/font]</li> <li data-xf-list-type="ul">[font=Arial, sans-serif]<span style="font-size: 10px">Proficient with no armor.</span>[/font]</li> <li data-xf-list-type="ul">[font=Arial, sans-serif]<span style="font-size: 10px">Constructs do not eat, sleep, or breathe. [or procreate]</span>[/font]</li> </ul><p><span style="font-size: 10px">[font=Arial, sans-serif]<u>Vulnerability to Acid:</u> Painted Creatures take half again as much (+50%) damage as normal from acid, regardless of whether a saving throw is allowed, or if the save is a success or failure.[/font]</span></p><p> </p><p><span style="font-size: 10px">[font=Arial, sans-serif]<u>Vulnerability to Paint Remover & <em>Universal Solvent</em>:</u> Painted Creatures treat paint removing chemicals as acid (1d6 damage). <em>Universal Solvent </em>deals 1d6 permanent Constitution damage.[/font]</span></p></blockquote><p></p>
[QUOTE="howandwhy99, post: 1882524, member: 3192"] [b]Template[/b] [font=Arial, sans-serif][size=4][b]Painted Creature[/b][/size][/font] [font=Arial, sans-serif][size=2]A painted creature is actually made up of the substances the paint depicts, but not any of great value. A "painted" human would look a portrait come to life in three dimensions. The brushstrokes would be visible, but its flesh would react like normal flesh when cut. The blood spurting out would also appear to be painted on wherever it fell; moreover it would appear painted even while gushing through the air. A creature made up of valueable materials, like a crystal golem, would appear like a painting of the creature, but its actual composition reacts as a lesser valuable material.[/size][/font] [font=Arial, sans-serif][size=3][b]Creating a Painted Creature[/b][/size][/font] [font=Arial, sans-serif][size=2]"Painted Creature" is an inherited template that can be added to any visible, corporeal creature. Creatures made of valuable objects (such as precious metals, gems, or jewelry) would appear to be be created. A painted creature uses all of the base creature's statistics and special abilities except as noted here.[/size][/font] [size=2][font=Arial, sans-serif][b]Size and Type:[/b] The creature's type changes to Construct. Do not recalculate the creature's Hit Dice, base attack bonus, or saves. Size is unchanged. Painted creatures are intelligent constructs.[/font][/size] [size=2][font=Arial, sans-serif][b]Armor Class: [/b]Natural Armor class may change depending on if the creature's substance changes. See the nonvaluable special quality below.[/font][/size] [size=2][font=Arial, sans-serif][b]Special Qualities: [/b]Construct traits, nonvaluable, vulnerabilities[/font][/size] [size=2][font=Arial, sans-serif][b]Abilities:[/b] Int raised to 1 minimum [b]Skills:[/b] — (skills can be gained through advancement)[/font][/size] [size=2][font=Arial, sans-serif][b]Feats:[/b] — (feats can be gained through advancement)[/font][/size] [size=2][font=Arial, sans-serif][b]Challenge Rating:[/b] (for constructs) +0; [/font][/size][font=Arial, sans-serif][size=2](for non-constructs) HD 8 or less, as base creature +1; HD 9 to 14, as base creature +0; HD 15 or more, as base creature -1.[/size][/font] [size=2][font=Arial, sans-serif][b]Alignment:[/b] Usually Neutral[/font][/size] [size=2][font=Arial, sans-serif][b]Advancement:[/b] As the base creature. See text [/font][/size] [size=2][font=Arial, sans-serif][b]Level Adjustment:[/b] +2[/font][/size] [font=Arial][b]Advancement as a "painted" creature:[/b][/font] [font=Arial]Painted creatures are wholely constructed and are not grown like other intelligent constructs. They contain no knowledge at creation, but basic instincts and a single language (normally Common). They have the cognitive abilities reflected in their scores, but lack any memory. Painted creatures are capable of gaining knowledge through advancement. [/font] [font=Arial]Class level advancement is treated normally with feat and skill increases beginning with the first level taken. HD advancement is treated normally as well, but the first HD earned after the creature's creation also counts as it's first in regards to skills and feat increases. HD+3 - (HD at creation)[/font] [font=Arial][b]Special Qualities:[/b][/font] [font=Arial][u]Nonvaluable.[/u] Base creatures which are made up of valuable materials keep the appearance of their true form. Their actual material is of the closest nonvaluable substance allowed. For instance, crystal creatures would be made of normal metal and golden creatures of normal stone. The creature's statistics relating to its substance (like Natural Armor) are changed to the new material's characteristics.[/font] [size=2][font=Arial, sans-serif][u]Construct Traits:[/u] A construct possesses the following traits:[/font][/size] [list] [*][font=Arial, sans-serif][size=2]No Constitution score.[/size][/font] [*][font=Arial, sans-serif][size=2]Low-light vision.[/size][/font] [*][font=Arial, sans-serif][size=2]Darkvision out to 60 feet.[/size][/font] [*][font=Arial, sans-serif][size=2]Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).[/size][/font] [*][font=Arial, sans-serif][size=2]Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects.[/size][/font] [*][font=Arial, sans-serif][size=2]Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.[/size][/font] [*][font=Arial, sans-serif][size=2]Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.[/size][/font] [*][font=Arial, sans-serif][size=2]Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).[/size][/font] [*][font=Arial, sans-serif][size=2]Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.[/size][/font] [*][font=Arial, sans-serif][size=2]Since it was never alive, a construct cannot be raised or resurrected.[/size][/font] [*][font=Arial, sans-serif][size=2]Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the following table.[/size][/font] [/list][font=Arial, sans-serif][size=2]Construct Size Bonus Hit Points: [/size][/font] [font=Arial, sans-serif][size=2]Fine — ; Diminutive — ; Tiny — ; Small 10 ; Medium 20 ; Large 30 ; Huge 40 ; Gargantuan 60 ; Colossal 80 [/size][/font] [list] [*][font=Arial, sans-serif][size=2]Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.[/size][/font] [*][font=Arial, sans-serif][size=2]Proficient with no armor.[/size][/font] [*][font=Arial, sans-serif][size=2]Constructs do not eat, sleep, or breathe. [or procreate][/size][/font] [/list][size=2][font=Arial, sans-serif][u]Vulnerability to Acid:[/u] Painted Creatures take half again as much (+50%) damage as normal from acid, regardless of whether a saving throw is allowed, or if the save is a success or failure.[/font][/size] [size=2][font=Arial, sans-serif][u]Vulnerability to Paint Remover & [i]Universal Solvent[/i]:[/u] Painted Creatures treat paint removing chemicals as acid (1d6 damage). [i]Universal Solvent [/i]deals 1d6 permanent Constitution damage.[/font][/size] [/QUOTE]
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