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<blockquote data-quote="howandwhy99" data-source="post: 1882615" data-attributes="member: 3192"><p><strong>Monster 2</strong></p><p></p><p><strong><span style="font-family: 'Arial'"><span style="font-size: 15px">Animated Paint Object</span></span></strong></p><p> </p><p>[font=Arial, sans-serif]<span style="font-size: 10px">An animated paint creature is actually made up of the substances the paint depicts, but not any of great value. A "painted" bucket of water would look a picture of a bucket of water on canvas cut out to the bucket of water's shape. Only every angle views the bucket of water as a two dimensional object facing them. So all animated paint objects hold true to three diminsions, but appear as two. </span>[/font]</p><p>[font=Arial, sans-serif]<span style="font-size: 10px">The brushstrokes used to paint the bucket of water are visible as such. But instead of having the consistency of paint, the wooden bucket would react as wood and the water as water. An object made of valueable material, like a diamond ring, would appear like a painting of the object, but its actual composition would actually be of a lesser valuable material.</span>[/font]</p><p> </p><p> </p><p><strong>Animated Paint Object, Diminutive</strong> </p><p>Size/Type: Diminutive Construct </p><p>Hit Dice: ½ d10 (2 hp) </p><p>Initiative: +3 </p><p>Speed: 40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels </p><p>Armor Class: 17 (+4 size, +3 Dex), touch 17, flat-footed 14 </p><p>Base Attack/Grapple: +0/-13 </p><p>Attack: Slam +1 melee (1d3-1) </p><p>Full Attack: Slam +1 melee (1d3-1) </p><p>Space/Reach: 1 ft./0 ft. </p><p>Special Attacks: See text </p><p>Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text </p><p>Saves: Fort +0, Ref +3, Will 0 </p><p>Abilities: Str 4, Dex 16, Con Ø, Int 10, Wis 1, Cha 1 </p><p>Skills: — </p><p>Feats: — </p><p>Environment: Any </p><p>Organization: Solitary </p><p>Challenge Rating: ½ </p><p>Treasure: None </p><p>Alignment: Usually neutral </p><p>Advancement: — </p><p>Level Adjustment: — </p><p> </p><p><strong>Animated Paint Object, Tiny</strong> </p><p>Size/Type: Tiny Construct </p><p>Hit Dice: 1d10 (5 hp) </p><p>Initiative: +2 </p><p>Speed: 40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels </p><p>Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12 </p><p>Base Attack/Grapple: +0/-9 </p><p>Attack: Slam +1 melee (1d3-1) </p><p>Full Attack: Slam +1 melee (1d3-1) </p><p>Space/Reach: 2½ ft./0 ft. </p><p>Special Attacks: See text </p><p>Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text </p><p>Saves: Fort +0, Ref +2, Will 0 </p><p>Abilities: Str 8, Dex 14, Con Ø, Int 10, Wis 1, Cha 1 </p><p>Skills: — </p><p>Feats: — </p><p>Environment: Any </p><p>Organization: Solitary </p><p>Challenge Rating: 1 </p><p>Treasure: None </p><p>Alignment: Usually neutral </p><p>Advancement: — </p><p>Level Adjustment: —</p><p> </p><p><strong>Animated Paint Object, Small</strong> </p><p>Size/Type: Small Construct </p><p>Hit Dice: 2d10+10 (21 hp) </p><p>Initiative: +1 </p><p>Speed: 30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels </p><p>Armor Class: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13 </p><p>Base Attack/Grapple: +1/-3 </p><p>Attack: Slam +2 melee (1d4) </p><p>Full Attack: Slam +2 melee (1d4) </p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: See text </p><p>Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text </p><p>Saves: Fort +0, Ref +1, Will 0 </p><p>Abilities: Str 10, Dex 12, Con Ø, Int 10, Wis 1, Cha 1 </p><p>Skills: — </p><p>Feats: — </p><p>Environment: Any </p><p>Organization: Solitary </p><p>Challenge Rating: 2 </p><p>Treasure: None </p><p>Alignment: Usually neutral </p><p>Advancement: — </p><p>Level Adjustment: —</p><p> </p><p><strong>Animated Paint Object, Medium</strong> </p><p>Size/Type: Medium Construct </p><p>Hit Dice: 3d10+20 (36 hp) </p><p>Initiative: +0 </p><p>Speed: 30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels </p><p>Armor Class: 14 (+4 natural), touch 10, flat-footed 14 </p><p>Base Attack/Grapple: +2/+3 </p><p>Attack: Slam +3 melee (1d6+1) </p><p>Full Attack: Slam +3 melee (1d6+1) </p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: See text </p><p>Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text </p><p>Saves: Fort +1, Ref +1, Will +1 </p><p>Abilities: Str 12, Dex 10, Con Ø, Int 10, Wis 1, Cha 1 </p><p>Skills: — </p><p>Feats: — </p><p>Environment: Any </p><p>Organization: Solitary </p><p>Challenge Rating: 3 </p><p>Treasure: None </p><p>Alignment: Usually neutral </p><p>Advancement: 4-5 HD (Medium) </p><p>Level Adjustment: — </p><p> </p><p><strong>Animated Paint Object, Large</strong> </p><p>Size/Type: Large Construct </p><p>Hit Dice: 6d10+30 (63 hp) </p><p>Initiative: +0 </p><p>Speed: 20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels </p><p>Armor Class: 14 (-1 size, +5 natural), touch 9, flat-footed 14 </p><p>Base Attack/Grapple: +4/+11 </p><p>Attack: Slam +6 melee (1d8+4) </p><p>Full Attack: Slam +6 melee (1d8+4) </p><p>Space/Reach: 10 ft./5 ft. (long) 10 ft./10 ft. (tall) </p><p>Special Attacks: See text </p><p>Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text </p><p>Saves: Fort +2, Ref +2, Will +2 </p><p>Abilities: Str 16, Dex 10, Con Ø, Int 10, Wis 1, Cha 1 </p><p>Skills: — </p><p>Feats: — </p><p>Environment: Any </p><p>Organization: Solitary </p><p>Challenge Rating: 4 </p><p>Treasure: None </p><p>Alignment: Usually neutral </p><p>Advancement: 7-11 HD (Large)</p><p>Level Adjustment: — </p><p> </p><p><strong>Animated Paint Object, Huge</strong> </p><p>Size/Type: Huge Construct </p><p>Hit Dice: 12d10+40 (106 hp) </p><p>Initiative: -1 </p><p>Speed: 20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels </p><p>Armor Class: 14 (-2 size, -1 Dex, +7 natural), touch 7, flat-footed 14 </p><p>Base Attack/Grapple: +10/+23 </p><p>Attack: Slam +13 melee (2d6+8) </p><p>Full Attack: Slam +13 melee (2d6+8) </p><p>Space/Reach: 15 ft./10 ft. (long) 15 ft./15 ft. (tall) </p><p>Special Attacks: See text </p><p>Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text </p><p>Saves: Fort +4, Ref +3, Will +4 </p><p>Abilities: Str 22, Dex 8, Con Ø, Int 10, Wis 1, Cha 1 </p><p>Skills: — </p><p>Feats: — </p><p>Environment: Any </p><p>Organization: Solitary </p><p>Challenge Rating: 6 </p><p>Treasure: None </p><p>Alignment: Usually neutral </p><p>Advancement: 13-21 HD (Huge)</p><p>Level Adjustment: — </p><p> </p><p><strong>Animated Paint Object, Gargantuan</strong> </p><p>Size/Type: Gargantuan Construct </p><p>Hit Dice: 22d10+60 (181 hp) </p><p>Initiative: -2 </p><p>Speed: 10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels </p><p>Armor Class: 14 (-4 size, -2 Dex, +10 natural), touch 4, flat-footed 14 </p><p>Base Attack/Grapple: +16/+36 </p><p>Attack: Slam +20 melee (2d8+11) </p><p>Full Attack: Slam +20 melee (2d8+11) </p><p>Space/Reach: 20 ft./15 ft. (long) 20 ft./20 ft. (tall) </p><p>Special Attacks: See text </p><p>Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text </p><p>Saves: Fort +7, Ref +5, Will +7 </p><p>Abilities: Str 26, Dex 6, Con Ø, Int 10, Wis 1, Cha 1 </p><p>Skills: — </p><p>Feats: — </p><p>Environment: Any </p><p>Organization: Solitary </p><p>Challenge Rating: 8 </p><p>Treasure: None </p><p>Alignment: Usually neutral </p><p>Advancement: 23-39 HD (Gargantuan)</p><p>Level Adjustment: —</p><p> </p><p><strong>Animated Paint Object, Colossal</strong> </p><p>Size/Type: Colossal Construct </p><p>Hit Dice: 40d10+80 (300 hp) </p><p>Initiative: -3 </p><p>Speed: 10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels </p><p>Armor Class: 12 (-8 size, -3 Dex, +13 natural), touch -1, flat-footed 12 </p><p>Base Attack/Grapple: +31/+56 </p><p>Attack: Slam +32 melee (4d6+14) </p><p>Full Attack: Slam +32 melee (4d6+14) </p><p>Space/Reach: 30 ft./20 ft. (long) 30 ft./30 ft. (tall) </p><p>Special Attacks: See text </p><p>Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text </p><p>Saves: Fort +13, Ref +10, Will +13 </p><p>Abilities: Str 30, Dex 4, Con Ø, Int 10, Wis 1, Cha 1 </p><p>Skills: — </p><p>Feats: — </p><p>Environment: Any </p><p>Organization: Solitary </p><p>Challenge Rating: 11 </p><p>Treasure: None </p><p>Alignment: Usually neutral </p><p>Advancement: 41-80 HD (Colossal) </p><p>Level Adjustment: — </p><p> </p><p>Animated paint objects come in all sizes, shapes, and colors. They are created with Nolzur's Emergent Emulsions. Unlike normal animated objects, animated paint objects are intelligent. Unfortunately, they most cannot grow or advance by class types to learn feats and skills. If a DM feels a particular object has enough ability to manipulate its environment and learn, feel free to allow appropriate advancement.</p><p> </p><p>Each object gains the special qualities below.</p><p> </p><p><strong>Telepathy (Su)</strong></p><p><strong></strong>Animated Paint Object cannot speak like normal creatures. Communication is telepathic and requires all listeners to be in contact with the Paint Object. Only one language is known (normally Common).</p><p> </p><p><strong>Vulnerability to Acid (Ex)</strong> </p><p>Painted Creatures take half again as much (+50%) damage as normal from acid, regardless of whether a saving throw is allowed, or if the save is a success or failure.</p><p> </p><p><strong>Vulnerability to Paint Remover & Universal Solvent (Ex)</strong> </p><p>Painted Creatures treat paint removing chemicals as acid (1d6 damage). Universal Solvent deals 1d6 permanent Constitution damage.</p><p> </p><p><strong>Nonvaluable (Ex)</strong> </p><p>Base creatures which are made up of valuable materials keep the appearance of their true form. Their actual material is of the closest nonvaluable substance allowed. For instance, crystal creatures would be made of normal metal and golden creatures of normal stone. The creature's statistics relating to its substance (like Natural Armor) are changed to the new material's characteristics.</p><p> </p><p><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 15px">Special Attacks</span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 15px"></span></span></p><p>An animated paint object may have one or more of the following special attack forms, depending on its form. </p><p> </p><p><strong>Blind (Ex)</strong></p><p>A sheetlike animated paint such as a carpet or tapestry can grapple an opponent up to three sizes larger than itself. The paint makes a normal grapple check. If it wins, it wraps itself around the opponent’s head, causing that creature to be blinded until removed. </p><p> </p><p><strong>Constrict (Ex)</strong></p><p>A flexible animated paint such as a rope, vine, or rug deals damage equal to its slam damage value plus 1- ½ times its Strength bonus with a successful grapple check against a creature up to one size larger than itself. </p><p>A painted object of at least Large size can make constriction attacks against multiple creatures at once, if they all are at least two sizes smaller than the paint and can fit under it. </p><p> </p><p><strong>Hardness (Ex)</strong></p><p>An animated paint object has the same hardness it had before it was animated. </p><p> </p><p><strong>Improved Speed (Ex)</strong></p><p>The base land speed given in the statistics block assume that an animated paint object lurches, rocks, or slithers along. </p><p>Paint objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. paints with multiple legs (tables, chairs) have a +20 foot bonus to speed. Wheeled paint objects have a +40 foot bonus to speed. </p><p>Animated paint objects might have additional modes of movement. A wooden paint object can float and has a swim speed equal to half its land speed. A rope or similar sinuous paint object has a climb speed equal to half its land speed. A sheetlike paint object can fly (clumsy maneuverability) at half its normal speed. </p><p> </p><p><strong>Trample (Ex)</strong></p><p>An animated paint object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller than itself, dealing damage equal to the paint object's slam damage + 1½ times its Strength bonus. Opponents who do not make attacks of opportunity against the paint object can attempt Reflex saves (DC 10 + ½ paint object’s HD + paint’s Str modifier) to halve the damage.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 1882615, member: 3192"] [b]Monster 2[/b] [b][font=Arial][size=4]Animated Paint Object[/size][/font][/b] [font=Arial, sans-serif][size=2]An animated paint creature is actually made up of the substances the paint depicts, but not any of great value. A "painted" bucket of water would look a picture of a bucket of water on canvas cut out to the bucket of water's shape. Only every angle views the bucket of water as a two dimensional object facing them. So all animated paint objects hold true to three diminsions, but appear as two. [/size][/font] [font=Arial, sans-serif][size=2]The brushstrokes used to paint the bucket of water are visible as such. But instead of having the consistency of paint, the wooden bucket would react as wood and the water as water. An object made of valueable material, like a diamond ring, would appear like a painting of the object, but its actual composition would actually be of a lesser valuable material.[/size][/font] [b]Animated Paint Object, Diminutive[/b] Size/Type: Diminutive Construct Hit Dice: ½ d10 (2 hp) Initiative: +3 Speed: 40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels Armor Class: 17 (+4 size, +3 Dex), touch 17, flat-footed 14 Base Attack/Grapple: +0/-13 Attack: Slam +1 melee (1d3-1) Full Attack: Slam +1 melee (1d3-1) Space/Reach: 1 ft./0 ft. Special Attacks: See text Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text Saves: Fort +0, Ref +3, Will 0 Abilities: Str 4, Dex 16, Con Ø, Int 10, Wis 1, Cha 1 Skills: — Feats: — Environment: Any Organization: Solitary Challenge Rating: ½ Treasure: None Alignment: Usually neutral Advancement: — Level Adjustment: — [b]Animated Paint Object, Tiny[/b] Size/Type: Tiny Construct Hit Dice: 1d10 (5 hp) Initiative: +2 Speed: 40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12 Base Attack/Grapple: +0/-9 Attack: Slam +1 melee (1d3-1) Full Attack: Slam +1 melee (1d3-1) Space/Reach: 2½ ft./0 ft. Special Attacks: See text Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text Saves: Fort +0, Ref +2, Will 0 Abilities: Str 8, Dex 14, Con Ø, Int 10, Wis 1, Cha 1 Skills: — Feats: — Environment: Any Organization: Solitary Challenge Rating: 1 Treasure: None Alignment: Usually neutral Advancement: — Level Adjustment: — [b]Animated Paint Object, Small[/b] Size/Type: Small Construct Hit Dice: 2d10+10 (21 hp) Initiative: +1 Speed: 30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels Armor Class: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13 Base Attack/Grapple: +1/-3 Attack: Slam +2 melee (1d4) Full Attack: Slam +2 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: See text Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text Saves: Fort +0, Ref +1, Will 0 Abilities: Str 10, Dex 12, Con Ø, Int 10, Wis 1, Cha 1 Skills: — Feats: — Environment: Any Organization: Solitary Challenge Rating: 2 Treasure: None Alignment: Usually neutral Advancement: — Level Adjustment: — [b]Animated Paint Object, Medium[/b] Size/Type: Medium Construct Hit Dice: 3d10+20 (36 hp) Initiative: +0 Speed: 30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels Armor Class: 14 (+4 natural), touch 10, flat-footed 14 Base Attack/Grapple: +2/+3 Attack: Slam +3 melee (1d6+1) Full Attack: Slam +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: See text Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text Saves: Fort +1, Ref +1, Will +1 Abilities: Str 12, Dex 10, Con Ø, Int 10, Wis 1, Cha 1 Skills: — Feats: — Environment: Any Organization: Solitary Challenge Rating: 3 Treasure: None Alignment: Usually neutral Advancement: 4-5 HD (Medium) Level Adjustment: — [b]Animated Paint Object, Large[/b] Size/Type: Large Construct Hit Dice: 6d10+30 (63 hp) Initiative: +0 Speed: 20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels Armor Class: 14 (-1 size, +5 natural), touch 9, flat-footed 14 Base Attack/Grapple: +4/+11 Attack: Slam +6 melee (1d8+4) Full Attack: Slam +6 melee (1d8+4) Space/Reach: 10 ft./5 ft. (long) 10 ft./10 ft. (tall) Special Attacks: See text Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text Saves: Fort +2, Ref +2, Will +2 Abilities: Str 16, Dex 10, Con Ø, Int 10, Wis 1, Cha 1 Skills: — Feats: — Environment: Any Organization: Solitary Challenge Rating: 4 Treasure: None Alignment: Usually neutral Advancement: 7-11 HD (Large) Level Adjustment: — [b]Animated Paint Object, Huge[/b] Size/Type: Huge Construct Hit Dice: 12d10+40 (106 hp) Initiative: -1 Speed: 20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels Armor Class: 14 (-2 size, -1 Dex, +7 natural), touch 7, flat-footed 14 Base Attack/Grapple: +10/+23 Attack: Slam +13 melee (2d6+8) Full Attack: Slam +13 melee (2d6+8) Space/Reach: 15 ft./10 ft. (long) 15 ft./15 ft. (tall) Special Attacks: See text Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text Saves: Fort +4, Ref +3, Will +4 Abilities: Str 22, Dex 8, Con Ø, Int 10, Wis 1, Cha 1 Skills: — Feats: — Environment: Any Organization: Solitary Challenge Rating: 6 Treasure: None Alignment: Usually neutral Advancement: 13-21 HD (Huge) Level Adjustment: — [b]Animated Paint Object, Gargantuan[/b] Size/Type: Gargantuan Construct Hit Dice: 22d10+60 (181 hp) Initiative: -2 Speed: 10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels Armor Class: 14 (-4 size, -2 Dex, +10 natural), touch 4, flat-footed 14 Base Attack/Grapple: +16/+36 Attack: Slam +20 melee (2d8+11) Full Attack: Slam +20 melee (2d8+11) Space/Reach: 20 ft./15 ft. (long) 20 ft./20 ft. (tall) Special Attacks: See text Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text Saves: Fort +7, Ref +5, Will +7 Abilities: Str 26, Dex 6, Con Ø, Int 10, Wis 1, Cha 1 Skills: — Feats: — Environment: Any Organization: Solitary Challenge Rating: 8 Treasure: None Alignment: Usually neutral Advancement: 23-39 HD (Gargantuan) Level Adjustment: — [b]Animated Paint Object, Colossal[/b] Size/Type: Colossal Construct Hit Dice: 40d10+80 (300 hp) Initiative: -3 Speed: 10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels Armor Class: 12 (-8 size, -3 Dex, +13 natural), touch -1, flat-footed 12 Base Attack/Grapple: +31/+56 Attack: Slam +32 melee (4d6+14) Full Attack: Slam +32 melee (4d6+14) Space/Reach: 30 ft./20 ft. (long) 30 ft./30 ft. (tall) Special Attacks: See text Special Qualities: Construct traits, nonvaluable, vulnerabilities, telepathy, darkvision 60 ft., low-light vision; also see text Saves: Fort +13, Ref +10, Will +13 Abilities: Str 30, Dex 4, Con Ø, Int 10, Wis 1, Cha 1 Skills: — Feats: — Environment: Any Organization: Solitary Challenge Rating: 11 Treasure: None Alignment: Usually neutral Advancement: 41-80 HD (Colossal) Level Adjustment: — Animated paint objects come in all sizes, shapes, and colors. They are created with Nolzur's Emergent Emulsions. Unlike normal animated objects, animated paint objects are intelligent. Unfortunately, they most cannot grow or advance by class types to learn feats and skills. If a DM feels a particular object has enough ability to manipulate its environment and learn, feel free to allow appropriate advancement. Each object gains the special qualities below. [b]Telepathy (Su) [/b]Animated Paint Object cannot speak like normal creatures. Communication is telepathic and requires all listeners to be in contact with the Paint Object. Only one language is known (normally Common). [b]Vulnerability to Acid (Ex)[/b] Painted Creatures take half again as much (+50%) damage as normal from acid, regardless of whether a saving throw is allowed, or if the save is a success or failure. [b]Vulnerability to Paint Remover & Universal Solvent (Ex)[/b] Painted Creatures treat paint removing chemicals as acid (1d6 damage). Universal Solvent deals 1d6 permanent Constitution damage. [b]Nonvaluable (Ex)[/b] Base creatures which are made up of valuable materials keep the appearance of their true form. Their actual material is of the closest nonvaluable substance allowed. For instance, crystal creatures would be made of normal metal and golden creatures of normal stone. The creature's statistics relating to its substance (like Natural Armor) are changed to the new material's characteristics. [size=3][size=4][size=4]Special Attacks[/size] [/size][/size] An animated paint object may have one or more of the following special attack forms, depending on its form. [b]Blind (Ex)[/b] A sheetlike animated paint such as a carpet or tapestry can grapple an opponent up to three sizes larger than itself. The paint makes a normal grapple check. If it wins, it wraps itself around the opponent’s head, causing that creature to be blinded until removed. [b]Constrict (Ex)[/b] A flexible animated paint such as a rope, vine, or rug deals damage equal to its slam damage value plus 1- ½ times its Strength bonus with a successful grapple check against a creature up to one size larger than itself. A painted object of at least Large size can make constriction attacks against multiple creatures at once, if they all are at least two sizes smaller than the paint and can fit under it. [b]Hardness (Ex)[/b] An animated paint object has the same hardness it had before it was animated. [b]Improved Speed (Ex)[/b] The base land speed given in the statistics block assume that an animated paint object lurches, rocks, or slithers along. Paint objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. paints with multiple legs (tables, chairs) have a +20 foot bonus to speed. Wheeled paint objects have a +40 foot bonus to speed. Animated paint objects might have additional modes of movement. A wooden paint object can float and has a swim speed equal to half its land speed. A rope or similar sinuous paint object has a climb speed equal to half its land speed. A sheetlike paint object can fly (clumsy maneuverability) at half its normal speed. [b]Trample (Ex)[/b] An animated paint object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller than itself, dealing damage equal to the paint object's slam damage + 1½ times its Strength bonus. Opponents who do not make attacks of opportunity against the paint object can attempt Reflex saves (DC 10 + ½ paint object’s HD + paint’s Str modifier) to halve the damage. [/QUOTE]
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