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Two New Settings For D&D This Year
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<blockquote data-quote="CapnZapp" data-source="post: 7749048" data-attributes="member: 12731"><p>When it comes to Birthright, there's two draws that isn't featured anywhere else, which makes Cerilia nothing like "Forgotten Realms 12"...</p><p></p><p>a) the domain layer on the map, inviting you to look at adventures not only from a individual perspective. Instead your rogue runs the Thieves Guild, your Cleric runs your State Church, and your Wizard runs your Magic College. Each player character gets an economic resource to govern; essentially "thief" points, "divine" points, and so on. The fighter - the King - gets "coin points". All is used to influence your neighbors, recruit and send out armies and envoys, ...</p><p>b) the idea that you play one kingdom, and iconic monsters - the Gorgon, the Hydra or the Manticore - runs others. Imagine, if you will, some Druid casting "awaken" on one particular specimen of each of the coolest and most classic Monster Manual monsters. And that this guy then gets lots of class levels to become a high-level antagonist.</p><p></p><p>The other bits, like dragon (scion?) blood, is mostly just powergaming and can be ignored or brought down to 5E standards. But what makes Birthright its own thing is this playing Risk with your most fearsome monster opponents.</p><p></p><p>The actual world is generic enough. Actually, I could see a domain layer being produced for Forgotten Realms. An alternate time line as it were. I could even accept that there are regular Gorgons, Hydras and Manticores... and then there's the monster rulers. </p><p></p><p>But no,</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7749048, member: 12731"] When it comes to Birthright, there's two draws that isn't featured anywhere else, which makes Cerilia nothing like "Forgotten Realms 12"... a) the domain layer on the map, inviting you to look at adventures not only from a individual perspective. Instead your rogue runs the Thieves Guild, your Cleric runs your State Church, and your Wizard runs your Magic College. Each player character gets an economic resource to govern; essentially "thief" points, "divine" points, and so on. The fighter - the King - gets "coin points". All is used to influence your neighbors, recruit and send out armies and envoys, ... b) the idea that you play one kingdom, and iconic monsters - the Gorgon, the Hydra or the Manticore - runs others. Imagine, if you will, some Druid casting "awaken" on one particular specimen of each of the coolest and most classic Monster Manual monsters. And that this guy then gets lots of class levels to become a high-level antagonist. The other bits, like dragon (scion?) blood, is mostly just powergaming and can be ignored or brought down to 5E standards. But what makes Birthright its own thing is this playing Risk with your most fearsome monster opponents. The actual world is generic enough. Actually, I could see a domain layer being produced for Forgotten Realms. An alternate time line as it were. I could even accept that there are regular Gorgons, Hydras and Manticores... and then there's the monster rulers. But no, [/QUOTE]
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