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Two New Settings For D&D This Year
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<blockquote data-quote="Aldarc" data-source="post: 7749278" data-attributes="member: 5142"><p>Not too familiar with FR prior to 3e, so that may be the case. </p><p></p><p>Your Planescape-slanted explanation kinda rubs me the wrong way, especially when it comes to Eberron's cosmology. We don't need some sort of grand unifying explanation as to why the cosmologies are different anymore than trying to explain Star Wars' concept of the Force into Star Trek. It strips a lot of the individual charm out of settings, again imposing Planescape norms on other settings. </p><p></p><p>I would suggest that Greyhawk's idiosyncratic value is more about tone and focus rather than content. It was the world of '60s-'70s fantasy pulp and sword-and-sorcery murderhobos. Less about the world-saving heroic epic fantasy of Forgotten Realms and more about schmucks the likes of Fafhrd and the Gray Mouser looking for their next score. It's also the setting of the most iconic dungeons and adventures. It's a Points of Light setting where towns, heroes, and dungeons can just be dropped almost effortlessly into the map. So in some respects, Greyhawk is a DM's paradise as it exists less as a storied "setting" - though I am sure someone more knowledgeable will debate that point - and more as a sandbox and GM toolkit. The more that I GM, the more that I appreciate Greyhawk-style settings.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7749278, member: 5142"] Not too familiar with FR prior to 3e, so that may be the case. Your Planescape-slanted explanation kinda rubs me the wrong way, especially when it comes to Eberron's cosmology. We don't need some sort of grand unifying explanation as to why the cosmologies are different anymore than trying to explain Star Wars' concept of the Force into Star Trek. It strips a lot of the individual charm out of settings, again imposing Planescape norms on other settings. I would suggest that Greyhawk's idiosyncratic value is more about tone and focus rather than content. It was the world of '60s-'70s fantasy pulp and sword-and-sorcery murderhobos. Less about the world-saving heroic epic fantasy of Forgotten Realms and more about schmucks the likes of Fafhrd and the Gray Mouser looking for their next score. It's also the setting of the most iconic dungeons and adventures. It's a Points of Light setting where towns, heroes, and dungeons can just be dropped almost effortlessly into the map. So in some respects, Greyhawk is a DM's paradise as it exists less as a storied "setting" - though I am sure someone more knowledgeable will debate that point - and more as a sandbox and GM toolkit. The more that I GM, the more that I appreciate Greyhawk-style settings. [/QUOTE]
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